Added new enemy spawning to ether where enemies spawn in patterns indicated by x's on the arena floor. This is hybridized with the current system and does not appear in ether's pillar variation.
Additionally, all maps now start with some basic enemies pre-spawned to prevent the lull of enemies that could happen at the beginning of a match.
LOTS of performance improvements with large numbers of enemies on screen.
Increased costs of all specials by roughly 50%
Increased special pack gain from 5 to 8
Timewarp cursor duration increased
Timewarp cursor now only slows time if on low hp, but slows by 50% more
Fixed some visual color bugs with the new outline feature and the penta and driller mini-bosses
Fixed a bug where the low HP visual could prevent certain mouse inputs
Updated lots of upgrade descriptions to be more specific
Blitz has been changed to light enemies on fire
Fixed issue where enemies could stop spawning near the end of matches
Changed flash skill tree upgrade to apply damage and knockback over time
Screen shake now applies when primary and secondary weapons fire instead of when enemies are damaged
Changed player-damaged screen visuals
Changed rocket skill tree fire rate from 0.1 to 0.15
Changed enemy spawning algorithm to check for player position every 0.1 seconds instead of every physics tick. This greatly improves performance and gives enemies a less robotic feeling as they don't instantly react to your movement.
Reduced OSIRIS health and changed scaling over time
Changed Osiris visuals
Changed Osiris spawn visuals
Click enemies to damage and knock them away from you. The faster you click the more damage and knockback you deal.
Dart From Enemy to Enemy.
Quickly dart around the screen to defend from all directions. Enemies can come from above, below, behind, around, and just about anywhere else you can think of.*
*Disclaimer: Within the confines of 2 dimensional space.*
Unleash Powerful Special Abilities.
Dealing damage charges your special meter. Once full, the special can be unleashed to deal massive damage, knockback, crowd control, etc. based on your current cursor.
Features
Designed for replayability.
50+ Levels (Each level is short, and not all levels can be completed in a single run)
6 cursors (each with their own specials and upgrades)
7 passives
5 different combat items
25+ Enemies
5+ areas
4 different game modes (with more to come)
7 unlockable terminal skins (with more to come)
Includes a minimalist graphic mode for even more performance (or if you just find it soothing)