Fixed a crash that could occur when opening the shop with no amulet equipped.
Fixed a crash that could occur when entering and exiting the shop from the survival recap screen.
Tweaked the AI to adapt better and be more precise. Also added some more numbers to the AI recap screen.
Fixed a bug where Penta's would spawn twice.
Reduced Penta trigger range.
Changed some spawning values for later Ether and Maroon Fog to prevent late-game enemies from piling up too much.
Changed flash visuals.
Changed scientists' electric field to be more visible.
Added the option to pick a control scheme on startup.
Controller mode is still in beta, so please help test!
Controller mode doesn't have the ability to remap controls and the terminal uses a system where you can quickly cycle through terminal placeholders instead of having to type them.
Additionally, while in controller mode you dash in the direction of your movement instead of your mouse (unless not moving).
Click enemies to damage and knock them away from you. The faster you click the more damage and knockback you deal.
Dart From Enemy to Enemy.
Quickly dart around the screen to defend from all directions. Enemies can come from above, below, behind, around, and just about anywhere else you can think of.*
*Disclaimer: Within the confines of 2 dimensional space.*
Unleash Powerful Special Abilities.
Dealing damage charges your special meter. Once full, the special can be unleashed to deal massive damage, knockback, crowd control, etc. based on your current cursor.
Features
Designed for replayability.
50+ Levels (Each level is short, and not all levels can be completed in a single run)
6 cursors (each with their own specials and upgrades)
7 passives
5 different combat items
25+ Enemies
5+ areas
4 different game modes (with more to come)
7 unlockable terminal skins (with more to come)
Includes a minimalist graphic mode for even more performance (or if you just find it soothing)