Enemy AI now gets more difficult as you scale through the kernel levels.
Improved the AI's ability to predict teleporting and dashing.
Changed diamond sound effects
Changed Ghost phase state visuals (and fixed a bug where you couldn't see anything with them)
Enemy friction now smoothly accelerates enemies instead of causing them to jerk when quickly changing direction
Tweaked maroon fog visuals to be a bit warmer and redder
Fixed a bug where skip song would not skip the downtime between songs
Survival Giant Upgraded cube health from 25 to 35
Improved game performance with Penta and Drillers on screen
Penta and Driller can now follow ghost into phase state
Click enemies to damage and knock them away from you. The faster you click the more damage and knockback you deal.
Dart From Enemy to Enemy.
Quickly dart around the screen to defend from all directions. Enemies can come from above, below, behind, around, and just about anywhere else you can think of.*
*Disclaimer: Within the confines of 2 dimensional space.*
Unleash Powerful Special Abilities.
Dealing damage charges your special meter. Once full, the special can be unleashed to deal massive damage, knockback, crowd control, etc. based on your current cursor.
Features
Designed for replayability.
50+ Levels (Each level is short, and not all levels can be completed in a single run)
6 cursors (each with their own specials and upgrades)
7 passives
5 different combat items
25+ Enemies
5+ areas
4 different game modes (with more to come)
7 unlockable terminal skins (with more to come)
Includes a minimalist graphic mode for even more performance (or if you just find it soothing)