KWD now has a complete text-based story. The story begins when you first start the game and progresses as you beat each of the difficulty levels. Follow the crew as they venture into the mysterious world that surrounds them.
Added a new vaporware grid to the background of both arenas with the option to disable it in settings.
Added a health meter option to customizables where you can switch between the new heart health meter and the old circle one.
Changed the level-up, pause game, and game settings visuals.
Adjusted enemy health scaling across kernel levels from 0.35 to 1.0 to 0.35 to 1.6
Adjusted OSIRIS health scaling across kernel levels from 0.35 to 1.0 to 0.35 to 0.8.
Reduced the harshness of shotgun damage falloff and added a minimum cap of 0.25 damage per pellet.
Fixed secondary visuals potentially being misaligned with the player after dashing quickly.
Click enemies to damage and knock them away from you. The faster you click the more damage and knockback you deal.
Dart From Enemy to Enemy.
Quickly dart around the screen to defend from all directions. Enemies can come from above, below, behind, around, and just about anywhere else you can think of.*
*Disclaimer: Within the confines of 2 dimensional space.*
Unleash Powerful Special Abilities.
Dealing damage charges your special meter. Once full, the special can be unleashed to deal massive damage, knockback, crowd control, etc. based on your current cursor.
Features
Designed for replayability.
50+ Levels (Each level is short, and not all levels can be completed in a single run)
6 cursors (each with their own specials and upgrades)
7 passives
5 different combat items
25+ Enemies
5+ areas
4 different game modes (with more to come)
7 unlockable terminal skins (with more to come)
Includes a minimalist graphic mode for even more performance (or if you just find it soothing)