Both Ether and Maroon Fog are now infinite-scrolling maps.
Arena variations have been removed. This also means slight visual adjustments and overall performance improvements!
Added new crystal mechanic and indicators at the top of the screen alongside other minor UI redesigns.
Enemies have a random chance to drop crystals when they die. Crystals have to be picked up by walking over them. Crystals don't last for very long, so be sure to stay on your toes!
You must collect a certain number of crystals before the end of the match otherwise you won't enter the final boss fight.
Super-dash is no longer infinite and has been changed to simply be a longer dash. Movement deceleration has also been tweaked.
Enemy health scaling increased from 0.35 - 1.25 to 0.35 - 1.85.
Enemy speed scaling increased from 1.0 - 1.5.
Changed the ruby amulet fire visuals.
Fixed some bugs with drillers and tris not properly locking on to the player's position after spawning.
Give it a try and let me know what you think!
Click enemies to damage and knock them away from you. The faster you click the more damage and knockback you deal.
Dart From Enemy to Enemy.
Quickly dart around the screen to defend from all directions. Enemies can come from above, below, behind, around, and just about anywhere else you can think of.*
*Disclaimer: Within the confines of 2 dimensional space.*
Unleash Powerful Special Abilities.
Dealing damage charges your special meter. Once full, the special can be unleashed to deal massive damage, knockback, crowd control, etc. based on your current cursor.
Features
Designed for replayability.
50+ Levels (Each level is short, and not all levels can be completed in a single run)
6 cursors (each with their own specials and upgrades)
7 passives
5 different combat items
25+ Enemies
5+ areas
4 different game modes (with more to come)
7 unlockable terminal skins (with more to come)
Includes a minimalist graphic mode for even more performance (or if you just find it soothing)