Ether match duration reduced from 8:00 to 1:00
Maroon Fog match duration from 15:00 to 1:30
Various enemy visual tweaks
Most late-game enemies have been removed from regular arenas and are instead accessible in the endless mode.
Greatly reduced the number of crystals needed to unlock the boss fight
I fixed a bug where current mythic text would appear on the reward screen even if there was no current mythic.
Amulet chests now drop from regular enemies instead of OSIRIS
OSIRIS now shoots his bullets from above down toward the player. These bullets attempt to predict movement.
Adjusted enemy health scaling to 0.625 to 1.625 over difficulty levels.
Click enemies to damage and knock them away from you. The faster you click the more damage and knockback you deal.
Dart From Enemy to Enemy.
Quickly dart around the screen to defend from all directions. Enemies can come from above, below, behind, around, and just about anywhere else you can think of.*
*Disclaimer: Within the confines of 2 dimensional space.*
Unleash Powerful Special Abilities.
Dealing damage charges your special meter. Once full, the special can be unleashed to deal massive damage, knockback, crowd control, etc. based on your current cursor.
Features
Designed for replayability.
50+ Levels (Each level is short, and not all levels can be completed in a single run)
6 cursors (each with their own specials and upgrades)
7 passives
5 different combat items
25+ Enemies
5+ areas
4 different game modes (with more to come)
7 unlockable terminal skins (with more to come)
Includes a minimalist graphic mode for even more performance (or if you just find it soothing)