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New Development Update!
My 3D skill tool bag continues to get upgrades, whether I want it to or not. The challenge for the rest of this month is clothing. Daz clothing "works" in Unreal Engine. But much like Daz characters with a basic skin shader and existing Daz texture maps "work" in Unreal Engine, clothing really does not do well. There are a few reasons for this, but the biggest is that Daz's clothing is extremely high poly. There was one outfit with a toga, wrap, and shoes that were higher poly at its base mesh than the Daz character at SubD1 (4X base resolution). Without getting technical, that means that I'm needing to reduce the high poly count of clothing, especially for Unreal Engine simulations. There are several ways to do this, all with some drawbacks, and that has meant testing, trial, and error, and finally admitting defeat for some outfits. All that new clothing I thought I could wait to mess with later is now one of the easier paths. Wardrobe overhaul for everyone it is. The benefit is that clothing will simulate better in Unreal Engine, have less of a performance hit, and be more realistic to the time period. The downside is getting yet another workflow established, along with improving my skill at custom texturing. Thank god I'm a quick learner. Here is an updated render of Aelinia:
Apart from clothing, where work will continue for at least a few more weeks, I'm also experimenting with lighting, getting more environments into Unreal Engine, and making some final character improvements. The character improvements have been the most interesting. After seeing how good some of the characters looked in UE with their painstakingly crafted eyebrows, I decided to bite the bullet and do it for ALL the characters. Trying to match up custom eyebrows with the existing painted-on eyebrows in their texture maps wasdifficult. But I think you all will like the results. It only took me a day to get those done, and I think they match well. The rest of the hair assets are optimized, so now it is just fine-tuning hair physics and going back to adjusting body physics for all the characters. I'm prioritizing the ones I know have to be in Chapter 11. Speaking of character improvements, I've got a couple of pregnancy morphs added to our ladies for future use (will be optional. Fear not). I keep hoping with each export from Daz and conversion (via Maya) into Unreal Engine that this will be the last time for each character. May Goddess Anna make it so! A gorgeous render of Flora:
All this work sounds like a lot (and it is), but I'm taking a lesson I should have learned before: take some time to do it right the first time. I did not anticipate weight painting clothing, doing custom textures in Substance Painter, or doing custom eyebrows and pubic hair. But better to do this now and get it working than put it off. Lest you fear that I'm taking on too much as a solo dev, just know that my big board of ideas still has a lot that will not be addressed in Chapter 11. I am aware of the balance I need to strike between getting things close to perfect and actually shipping the next release. I knew the characters would be the most difficult part of this process. Sadly I find it intolerable to leave you all with subpar conversions.
[ 2023-05-19 19:22:38 CET ] [ Original post ]
A Clothing Conundrum
My 3D skill tool bag continues to get upgrades, whether I want it to or not. The challenge for the rest of this month is clothing. Daz clothing "works" in Unreal Engine. But much like Daz characters with a basic skin shader and existing Daz texture maps "work" in Unreal Engine, clothing really does not do well. There are a few reasons for this, but the biggest is that Daz's clothing is extremely high poly. There was one outfit with a toga, wrap, and shoes that were higher poly at its base mesh than the Daz character at SubD1 (4X base resolution). Without getting technical, that means that I'm needing to reduce the high poly count of clothing, especially for Unreal Engine simulations. There are several ways to do this, all with some drawbacks, and that has meant testing, trial, and error, and finally admitting defeat for some outfits. All that new clothing I thought I could wait to mess with later is now one of the easier paths. Wardrobe overhaul for everyone it is. The benefit is that clothing will simulate better in Unreal Engine, have less of a performance hit, and be more realistic to the time period. The downside is getting yet another workflow established, along with improving my skill at custom texturing. Thank god I'm a quick learner. Here is an updated render of Aelinia:
Matters concerning Eye-brows, Physics, and Pregnancies
Apart from clothing, where work will continue for at least a few more weeks, I'm also experimenting with lighting, getting more environments into Unreal Engine, and making some final character improvements. The character improvements have been the most interesting. After seeing how good some of the characters looked in UE with their painstakingly crafted eyebrows, I decided to bite the bullet and do it for ALL the characters. Trying to match up custom eyebrows with the existing painted-on eyebrows in their texture maps wasdifficult. But I think you all will like the results. It only took me a day to get those done, and I think they match well. The rest of the hair assets are optimized, so now it is just fine-tuning hair physics and going back to adjusting body physics for all the characters. I'm prioritizing the ones I know have to be in Chapter 11. Speaking of character improvements, I've got a couple of pregnancy morphs added to our ladies for future use (will be optional. Fear not). I keep hoping with each export from Daz and conversion (via Maya) into Unreal Engine that this will be the last time for each character. May Goddess Anna make it so! A gorgeous render of Flora:
Few Parting Words
All this work sounds like a lot (and it is), but I'm taking a lesson I should have learned before: take some time to do it right the first time. I did not anticipate weight painting clothing, doing custom textures in Substance Painter, or doing custom eyebrows and pubic hair. But better to do this now and get it working than put it off. Lest you fear that I'm taking on too much as a solo dev, just know that my big board of ideas still has a lot that will not be addressed in Chapter 11. I am aware of the balance I need to strike between getting things close to perfect and actually shipping the next release. I knew the characters would be the most difficult part of this process. Sadly I find it intolerable to leave you all with subpar conversions.
[ 2023-05-19 19:22:38 CET ] [ Original post ]
To Be A King - Volume 1
IT Roy
Developer
IT Roy
Publisher
2022-09-30
Release
Game News Posts:
28
🎹🖱️Keyboard + Mouse
Very Positive
(209 reviews)
As a newly appointed royal minister, brought in after the previous minister was deposed, you take your position during a time of uncertainty. You've been loyal to the king ever since you two rose up the military ranks together. Serving in the eastern part of the kingdom, your victories earned new territory and riches for your king, your soldiers, and yourself.
Three recent assassination attempts have left the entire kingdom on edge. Are you entering a greater position of power during a time where your role can be solidified? Or will you be swiftly removed as the kingdom continues to unravel? Throughout your time, you'll learn more behind who really controls power in the kingdom, uncover plots against it, and have many opportunities for romance. As the kingdom experiences turmoil, alliances that seemed stable are quickly shattered, and everyone seems to be out for themselves. Do you have what it takes to make the right decisions and emerge as king? Throughout the game you have choices in who to ally with, which women you want to pursue, and what extra side stories you want to pursue. This is a harem game where you can have all the women, one, or none.
As an interactive adult visual novel, you can choose your own adventure. You'll get to make choices that influence how other characters respond to you and what happens in the story. Set in an alternate history where the Roman Empire continued, though under a different name, you will face significant challenges, but can emerge victorious. Will you take the cautious approach or assert your control through your army? Which ladies vying for your affection to secure their own riches, safety, and influence will you choose to bring along with you in your adventures?
Three recent assassination attempts have left the entire kingdom on edge. Are you entering a greater position of power during a time where your role can be solidified? Or will you be swiftly removed as the kingdom continues to unravel? Throughout your time, you'll learn more behind who really controls power in the kingdom, uncover plots against it, and have many opportunities for romance. As the kingdom experiences turmoil, alliances that seemed stable are quickly shattered, and everyone seems to be out for themselves. Do you have what it takes to make the right decisions and emerge as king? Throughout the game you have choices in who to ally with, which women you want to pursue, and what extra side stories you want to pursue. This is a harem game where you can have all the women, one, or none.
As an interactive adult visual novel, you can choose your own adventure. You'll get to make choices that influence how other characters respond to you and what happens in the story. Set in an alternate history where the Roman Empire continued, though under a different name, you will face significant challenges, but can emerge victorious. Will you take the cautious approach or assert your control through your army? Which ladies vying for your affection to secure their own riches, safety, and influence will you choose to bring along with you in your adventures?
Volume 1
This is Volume 1 of our story, and includes the first seven chapters of To Be A King. There is one more volume that is currently in development. It will be released on Steam as DLC once it is completed in several months.Features
- Chapters 1 through 7
- Over 5800 renders
- 46 lewd scenes
- Scene replay gallery for all sex scenes
- 10 current love interests (more to come in Volume 2)
- Pursue a harem or just a single love interest
- Codex with biographies of the characters you meet, as well as a way to track your love interest choices.
- Multiple paths that change the story
- Over 30 achievements
- Thousands of lines of dialogue
- Several hours of play time
- Numerous choices to make multiple playthroughs interesting
- Political intrigue
- More drama than a daytime soap opera
Extras
You get the full release of Volume 1 along with the bonus image gallery with over 100 special images of ladies from the game.Sexual Content
This game includes explicit sexual content including: harem, anal, group sex, creampies, facials, vaginal, oral, and handjob.Gameplay
This is an interactive visual novel where you make choices that determine what content you see and what parts of the story are shown. There are ten available love interests, each with their own unique story and motivations.MINIMAL SETUP
- OS: Ubuntu 12.04 or Kernel 3.x+ distributions
- Processor: 2.0ghz Core 2 DuoMemory: 2 GB RAMStorage: 4 GB available space
- Memory: 2 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
- Memory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 30 GB available space
- Storage: 30 GB available space
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