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Here is what Ive been up to during the last months:
Environmental variety was a big focus in mid-development. You missions will now take place across regions, ranging from desolate ice fields, across the overgrown orbital jungle deep into the heavy industry at the planets core.
Aside from enemy presence and layouts, these zones are also distinguished by custom hazards. The industrialized core features plasma vents and sound-masking accelerators for example.
Many new objective and enemy types have been implemented to populate these zones.
(some of these have gone through multiple redesigns by now)
Late-game zones feature more confined spaces amid massive structures.
A whole bunch of new gear has been added. My favorite right now is the tripwire that can be set up between objects to create non-leathal traps, but will also trigger any other gadget it is connected to.
This also includes some heavy weapon option for when you need to go loud:
Unlockable player ships have been added and offer yet another way to change your loadout. Most provide stealth bonuses in certain environments, but some offer whole new mechanics like this holo-projector craft that can disguise itself as other ships:
Loadout selection has been streamlined into one place and now happens on this new gear carousel:
Tutorial has been reworked and now takes place in a simulation environment. This will also offer optional sim-missions, letting you get getting acquainted with late-game mechanics or face off against specific enemy types in a training environment.
If this looks interesting to you, please consider wishlisting Swirl W@tch!
https://store.steampowered.com/app/2081970/Swirl_Wtch/
Cheers!
Stefan Sleeper Games
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