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You know the situation is dire when the first patch notes are dropped before the actual launch announcement. Thanks to everyone for putting up with this. More fixes seems to be inevitable and will happen throughout the week. A thousand limbs uplift you. Swirl W@tch Version 1.001 (Cold Launch) -Autopause now takes effect during fullscreen. -Fixed simulation T7 objective text specifying the wrong quadrant. -Fixed Puffstar messing up your load limits and giving you incorrect amounts of ammo on departure from base. -Fixed boarding and interact intputs being accepted when in inventory or pause. -Fixed player being forced out of boarding state if existing ships have been incapacitated (?). -Fixed a visual/engine sound bug from holding stealth input. -Fixed a problem with how simulation missions are being defined as complete. -Fixed comms functions not taking effect (alert lifted etc, prisoner transponder etc.) -Fixed puffstar dropping you off in wrong position after returning from action. -Fixed old lidar amp binding still appearing in controller options. -Fixed some typos. Swirl W@tch Version 1.002 (Cold Launch) -Movement control will now call you about resupply if you are starting to run low. -Puffstar will now get real worried if you drop to 0 health and remind you of how to call evac. -Resupply cannister now also drops a heart. -Capture missions are now phrased as "extract" to make their intended action more clear. -Extract volunteer objectives no longer spawn overhead structures on lower difficulties. -Max alert time is now 45 seconds and alert time does no longer increase with multiple alerts. -Industry structure bottom text now makes it more clear that it can hide disabled ships specifically. -Simulation T2 no longer contains distracting buoys. -Simulation T2/3 now have a reminder on sonar. -T8 now allows enemy comms and subsequently alerts being lifted. -Fixed Action Yellow challenge mods being available way too early. -Fixed ships hidden in structures regaining their sensing when staying hidden to the point when their stun would wear off. -Fixed reload being enabled on pause and inventory. -Fixed missing win condition in Simulation 02 -Fixed a potential crash resulting from playing decompression warning sfx at extreme pitches. -Fixed several return from title situations using wrong position. -Fixed bad callsign on comms from cargo friends. -Fixed capture ammo depleted not actually preventing using more balloon in some circumstances. -Fixed objective targets being tagged or otherwise revealed not actually showing their direction when showing objectives. -Fixed junk stuff on the title screen. -Fixed some typos.
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