





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
-Reinforcements now get a response from CSO when ready to reinforce (also points to comms blackout if applicable.) -Evac arriving now shows LZ quadrant until Puffstar actually arrives there. -Ship beam APS now periodically emits a flash that is visible regardless of ship detection state, as long as the ship has APS charges remaining. -Beam APS no longer recharges over time and remains depleted once a ship has used up all charges. -Sonar enemies now emit sonar idle sounds that gives away their presence and position. -Hits taken run score penalty has been replaced with heart damage taken (-10 per heart lost) -Missions now always get 3 objective spawns, regardless of zone type and map progress (was slightly inconsistent before.) -Fixed guards in reinforce ready state being constantly called by CSO even when no connection is possible during comms blackout. -Fixed a problem preventing any interaction whenever balloon ammo is depleted. -Fixed puffstars no longer being trackable when showing objectives. -Fixed bad scaling of objective background on objective spawn. -Fixed late game G-Docks creating reinforcement ships with bad id. -Fixed bad target marker scaling on some objects. -Fixed some CSO comms using wrong text color. -Fixed some typos.
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