





🌟 Special thanks to our amazing supporters:
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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
-Reworked how mission names are generated. -Crates are now tagged when you open them. -Certain mobile objectives are now limited to one per patrol route. -Slightly lowered minimum guard pathfinding resolution to counteract situation in which guards might path through small object (please report in case this had noticeable performance impact.) -Tutorial holograms are now more subdued. -Reduced maximum escort size for objectives that can generate with escort. -Fixed collisions and other events that inflict engine stun not re-igniting boost until input is released and pressed again. -Fixed stealth mode input not taking effect when held too long. -Fixed a problem with matter-condenser items not initializing correctly, leading to 0 SRM cost. -Fixed a problem causing the elite squadron objective to create one massive squad. -Fixed Midnight Silent's stealth speed bonus actually being a penalty. -Fixed ships being able to use APS while disabled. -Fixed ships being able to activate riot shields while disabled. -Fixed bad z-layering on pipeline elements. -Fixed a problem with CSO interrupt alert comms. -Fixed markers for fixed objectives giving directions. -Attempted various fixes towards a problem with objectives not completing correctly when mobile objective targets are captured.
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