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-When multiple melee targets are in range, the one closest to your cursor instead of to your ship will now be targeted. -CorPo Squares (Sim) are now revealed for way longer when detected. -Loot score bonus from starting SRM now scales with difficulty, leading to more sizable bonuses on high level subsistence runs. -Run PS score can no longer be negative. -Map generation now ensures a more equal distributions of stationary guards and patrols for objective periphery area. -Added a safeguard to allow mission continuation if an objective fails to generate with targets. -Fixed slightly long objective show delay after elevator transit. -Various attempts at fixing late-game objectives becoming invisible and non-completable in the late game. -Fixed theoretical scenario in which objectives might become permanently hidden.
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