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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
-Weapons without SUPF now show as LOUD! ))) -Added LP text and on-screen warning indicating that stealth mode is ineffective while fully detected. -Rescue SW volunteer objective is more predictable on lower difficulties now (ships take longer to launch escape attempts.) -Randomly spawned friendly ships no longer spawn with a visible detainment zone. -Cut guard scan direction mechanics, guard vision is now fixed to their ship orientation, but slightly lags behind when turning depending on awareness state. -Improved sound handling for player weapon and shot impact sfx. -Made several adjustments to engine sounds to reduce sound popping on tap boosting. -Fixed pausing game for too long preventing drop at mission start LZ (intro tack now pauses as well when pausing, since drop is synced to music). -Fixed a problem with deploying tripwires. -Fixed a problem with certain sounds preventing guards from reporting more threatening sound events.
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