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-Reinforcement system is more robust now, allowing reinforcements to deploy towards more objectives and in more varied functions (patrol/guard). -Reinforcements can now also deploy to vaults, condensers and maglevators. -The first soft alert per zone no longer triggers reinforcements. -Added some additional comms for when reinforcements are deployed. -Reduced escort scaling, max escort spawns per run (now 5) and max escort size that can be filled by reinforcements (4-->3). -Ships that are performing escort tasks are more easily distracted now. -Ships that spawn as starting escort for objective targets now always spawn as Skiff RD. -Objective target Longcasters now keep their data stream up unless combat alert is triggered. They also re-establish data stream once combat alert is called of. -Reduced tech level requirements for some items. -Slightly restructured Tut5 to offer fewer hiding spots and guide more towards combat. -Improved guard pathing towards positions close to obstacles. -Fixed some irregularities in pathing behavior during simulation that continuously reveal your position. -Fixed guards being able to path through obstacles in situations where their move target is too close to obstacles. -Fixed reinforcements no-target-fallback system not taking effect. -Fixed inventory pause not pausing zone intro track.
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