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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
-Rebalanced some item prices. -BLAST PACK now deals 125 max damage to ships (was 250), but has a +100% damage bonus against structures now. -WRNCH ARM can now silently sabotage comms stations. -Combat Wire melee EMP damage bonus reduced (30-->10) and renamed to photon -Passive sonar now works by increasing guard engine sound range and is expressed as percentage. -Clarified unlock conditions for unlocks that are awarded for zone completion. -Zone completion unlocks now only trigger in their respective zone (not above) and will now trigger when exiting via maglevator as well. -Individual matter condensers only restock 2 times now. -Fully boarding a ship now interrupt most tac-jumps. -NPC ships will now generally attempt to path around high threat hazards. -Increased LP reduction within industrial sludge (25%-->50%). -Decreased LP reduction within nano-wire (50%-->25%). -Gadgets produced on high level mission matter condensers can now have mods. -Fixed loot pool mod lists not generating correctly, leading to weapons not generating with full mod selection. -Fixed Freezer Crystal hitbox causing self damage when downloading comms key (?) -Fixed Pneumo Mount granting perfect aim stability to NAIL-R. -Fixed high level actions requiring one more lower level win to unlock than intended. -Fixed scenarios in which a boarded ship that jumps would remain in boarded state. -Attempted to fix crash occurring when completing decompression on boarded ships. -Fixed certain placed gadgets not self-destructing consistently when approached by guards. -Fixed certain object destruction events not destroying attached tripwires. -Fixed certain melee attack effects applying even when targets resists melee. -Fixed Combat Wire shield piercing not taking effect. -Fixed resupply cannisters being valid shot and melee targets while still being dropped in. -Fixed certain key enemies still being able to retreat due to comms blackout. -Fixed a certain area not generating comms relays.
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