1.033 (Hot Launch) -Gear mods become available earlier now (tech lvl 30+). -New movement tech: Activating stealth mode while or directly after using afterburner now has you drift, retaining more momentum. -Phase torpedoes are now susceptible to hacking. They become cursor guided when hacked and detonate when getting close to revealed enemies. -Firing flares into phase torpedoes now detonates them, unless they are already phasing. -Firing flares directly onto a guard-ship now briefly blinds it, but this is perceived as an attack. -Blinding a ship during reflex mode now clears them as a reflex target. -Blinding ships now also resets their spot progress. -WRNCH can now pry crates to instantly open them. This works even on crates in vaults under lockdown. -Blast Pack can now be attached to any melee target (not just guard ships). -Attached Blast Packs are now dragged behind the attached object, allowing to trigger them with lidar more consistently. -Gadget shots now miraculously launch and fly faster during reflex mode. -Hazards that substantially reduce LP can now also hide disabled ships/wrecks (disabling/destroying ships within hazards instantly hides them). -Ship to ship collisions are slightly more forgiving now, allowing you to graze past ships if you touch them just briefly. -Resistance Supplies now periodically ping themselves if undetected. -Phase Torpedo damage vs structure reduced (100%-->10%). -Removed convection hazard angle-aligned push force. -Riot Control deflector shields now properly deflect gadget shots. -Fixed some issues with enemies using sonar. -Fixed some recent inconsistencies for how sound is suppressed by foam. -Fixed Resistance Beacon not spawning upgrade cache correctly (?). -Fixed SRM counter display issues when SRM Sieves are equipped. -Fixed a problem with friendly ship subject portraits. -Attempted to fix an issue where ships would get initialized multiple times, increasing their tech requirements beyond intended value. 1.034 (Hot Launch) -Adjusted the way in which move forces are condensed down when exiting strafe states. -Timed trigger for gadgets is now set manually by pressing interact while aiming the gadget. -Movement impeding hazards now slow you down on entering, preventing some unintended interaction with drifting. -Fixed a not-so-minor issue with remote triggered blast packs. -Fixed prisoner exchange portraits on title screen sometimes becoming hidden (?) -Fixed zone based hull regeneration not updating health ui. -Fixed a 1.033 issue preventing guard spot progress from decaying. -Fixed releasing a boarded ship not resetting player boost force correctly. -Fixed some gadget cloud effect having unintended guard path avoidance. -Fixed fly nest granting infinite bot flies. -Fixed some problems with revealing squadrons through interrogations (?). -Fixed some issues with guard sensory state icons. -Fixed wrong pickup text on some item mods.
Swirl W@tch
Sleeper Games
Sleeper Games
late 2022
Indie Simulation Singleplayer
Game News Posts 52
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive
(37 reviews)
https://noctilucagames.com/
https://store.steampowered.com/app/2081970 
[908.11 M]
Context
Swirl W@tch takes stealth infiltration to a fresh new setting. In the dense atmosphere of Cloud 2, ships can only detect each other by laser light or by listening to engine noises and sonar echoes. The perfect environment for sneaking your vessel past security and sabotaging cloud-refineries, to finally bring down your corporate oppressors.
Action
Play with your prey as the guards and you slip in and out of stealth. Tail ships, intercept communications, set traps and ambush unsuspecting vessels with precision strikes. Or incapacitate and board them to gain knowledge, funds and captives, to be exchange for new Swirl W@tch members. Discover and exploit the numerous guard behaviors, all generously telegraphed by your ships predictive tactics AI. Complete different objectives across multiple zones, but always watch your noise circles and lidar profile. Unlike you, CorPo doesn’t take prisoners.
Devices
Gaining the public support of Cloud 2 by capturing vessels and freeing their crew’s servants from “mandatory internships” (indentured servitude). Grow the Swirl W@tch movement to unlock new weapons, gadgets, ships and passives. Spend your deployment budget on custom loadouts that can include any of the over 100 items you have available, or go in with less equipment and raid production facilities for cheaper, random gear.
- OS: Ubuntu 14.04 64bit or higher
- Processor: 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVidia Gallium 0.4 NV 106 or better. OpenGL compatible
- Storage: 500 MB available space
- OS: Ubuntu 14.04 64bit or higher
- Processor: 3.2 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GT 710 or better. OpenGL compatible
- Storage: 500 MB available space
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