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1.033 (Hot Launch) -Gear mods become available earlier now (tech lvl 30+). -New movement tech: Activating stealth mode while or directly after using afterburner now has you drift, retaining more momentum. -Phase torpedoes are now susceptible to hacking. They become cursor guided when hacked and detonate when getting close to revealed enemies. -Firing flares into phase torpedoes now detonates them, unless they are already phasing. -Firing flares directly onto a guard-ship now briefly blinds it, but this is perceived as an attack. -Blinding a ship during reflex mode now clears them as a reflex target. -Blinding ships now also resets their spot progress. -WRNCH can now pry crates to instantly open them. This works even on crates in vaults under lockdown. -Blast Pack can now be attached to any melee target (not just guard ships). -Attached Blast Packs are now dragged behind the attached object, allowing to trigger them with lidar more consistently. -Gadget shots now miraculously launch and fly faster during reflex mode. -Hazards that substantially reduce LP can now also hide disabled ships/wrecks (disabling/destroying ships within hazards instantly hides them). -Ship to ship collisions are slightly more forgiving now, allowing you to graze past ships if you touch them just briefly. -Resistance Supplies now periodically ping themselves if undetected. -Phase Torpedo damage vs structure reduced (100%-->10%). -Removed convection hazard angle-aligned push force. -Riot Control deflector shields now properly deflect gadget shots. -Fixed some issues with enemies using sonar. -Fixed some recent inconsistencies for how sound is suppressed by foam. -Fixed Resistance Beacon not spawning upgrade cache correctly (?). -Fixed SRM counter display issues when SRM Sieves are equipped. -Fixed a problem with friendly ship subject portraits. -Attempted to fix an issue where ships would get initialized multiple times, increasing their tech requirements beyond intended value. 1.034 (Hot Launch) -Adjusted the way in which move forces are condensed down when exiting strafe states. -Timed trigger for gadgets is now set manually by pressing interact while aiming the gadget. -Movement impeding hazards now slow you down on entering, preventing some unintended interaction with drifting. -Fixed a not-so-minor issue with remote triggered blast packs. -Fixed prisoner exchange portraits on title screen sometimes becoming hidden (?) -Fixed zone based hull regeneration not updating health ui. -Fixed a 1.033 issue preventing guard spot progress from decaying. -Fixed releasing a boarded ship not resetting player boost force correctly. -Fixed some gadget cloud effect having unintended guard path avoidance. -Fixed fly nest granting infinite bot flies. -Fixed some problems with revealing squadrons through interrogations (?). -Fixed some issues with guard sensory state icons. -Fixed wrong pickup text on some item mods.
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