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-Zone SRM drop scaling is now based on mission phase and scales faster. -Later mission phases now have increasing chances to spawn a resupply canister in a vault. -Lost cargo loot score increased (20-->40). -Reduced srm dropped from prisoners. -Time scoring is more lenient now (<5m/map for max, up to 5m-15m/map for reduced score). -Releasing boarded objects is now faster during reflex mode. -Objective target ships are now excluded from being certain specialist versions. -Wildlife gets scared of the player ship at greater distance now. -Structure collision sounds no longer count against no contact bonus. -Fixed a problem preventing minefields from spawning. -Fixed guards that detected player exiting alert phase with 100% spot progress, leading to instant re-detection. -Fixed a problem with a specific laser fence in zone 6. -Fixed a problem with binding sprint key. -Fixed an occasional empty text enty when displayed when completing comms key objective. -Fixed wrecks not getting board-tagged if they are created from an already boarded vessel. -Fixed boarding wreckages triggering boarding intro text. -Fixed early game box refinery objective not awarding objective completion score. -Fixed intel objective not completing on ship extraction. -Fixed relay ship objective marker not changing correctly on alert connection shutdown. -Fixed SRM heist objective not being completable by prying crates under lock-down.
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