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-Once your remaining reflex time gets very low you can no longer enter reflex mode (TacHI will point that out and your final reflex clear.) -Overhead structures now immediately deny balloon attaching, which no longer costs a balloon. -Guards that pop a balloon will now attempt to aid in restoring nearby disabled ships instead of just reporting the capture attempt. -Attaching a balloon to a ship hidden within a hazard now makes the balloon undetectable. -CSO now reacts differently if multiple alert are caused in the same zone and the first alert now has ships go back to "unaware" state. -Ship to ship collisions are more quiet now. -Fixed missing "objective found" comms on a late game objective. -Fixed empty mission control comms when entering simulations under certain circumstances. -Fixed a problem with comms sometimes displaying ? portrait erroneously. -Fixed forced evac displaying wrong quadrant. -Fixed target lock interfering with prisoner exchange display. -Fixed most comms not being considered interrupted when interrupted on first message segment. -Fixed Puffstar not accelerating during credits sequence (?)
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