





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
-Blast packs now explode when shot (instead of getting destroyed.) -Added a safeguard to ensure explosion sources are removed correctly. -Resupply cannisters that are found in vaults no longer detonate after being opened. -Fence posts no longer hide nearby buoys. -Added fallback to assign closest patrol route to stray guards that get initialized in loitering state. -Fixed some situations in which sound would not trigger a reaction if the two closest listeners are immediately destroyed by the sound source. -Fixed CSO soft alert call being interruptible if the previously sending ship is removed. -Fixed interrogating prison ships erroneously completing the objective. -Fixed some bad fence spawns in zone 5.
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