Changes/Balancing -Ships in trouble now launch escape pods (purely visual right now). -Guards now report when they are being blinded by certain attacks. -Floating chunks now block line of sight. -Ship wrecks now have shot collision and can be destroyed by attacks, allowing them to block a few projectiles. -Disabled ships can now be spotted almost instantly if another guard is looking at them when being disabled. -Scatter weapons aim cone is now fixed and telegraphs the weapon's projectile cone. -Therefore scatter weapons are no longer effected by accuracy upgrades. Mods that change their fire cone are unchanged. -Added weapon overheat system (currently only used on NAIL STRM). -Recycler Nanites can now also dissemble wreckages, apart from removing the wreckage this also grants SRM. -Chaff clouds now block any sonar waves (including your own). -Chaff clouds now also inflict blinded status on guard ships within them, instead of just blocking their lidar. Like other blind effects this makes them unable to maneuver and clears reflex mode. -Freezer Crystal now also comes with a +15% global cooldown rate bonus by default. -Crasher Orange near-industry LP bonus reduced (30%-->20%) -Midnight Silent dark zone LP bonus increased (15%-->30%) -SRM cost for many gadgets rebalanced. -Increased point requirements for A rank (250-->275 per phase) and S rank (325-->400 per phase) -Slightly reduced skill gain from personal with A rank and above. -Slightly reduced PS gain from liberated personnel and high mission rank multiplier. Fixes -Added fallback system that ejects guards from structures if they clip through. (Still not able to reproduce why and when this happens.) -Fixed guard APS blinking even if APS is currently unable to function (ship disabled/charge depleted). -Fixed some comms texts not working as intended. -Fixed problems with a couple patrol paths in certain zones. -Fixed zone 5 not spawning correct wildlife. -Fixed ships not becoming hidden correctly if eliminated within hazard zones. -Fixed some instances of ships not being able to report consecutive attacks. -Fixed rare bad z-layering when hiding ships in obstacles. -Fixed last known position marker not being removed on alert end. -Fixed single beam attacks being able to damage player two times. -Fixed hidden sniper post having tripwire collision enabled. -Fixed situations in which help comms portrait would be displayed even though no help comms have been triggered. (?) -Fixed very high piercing stat not actually allowing to pierce through multiple ships. -Fixed overwatching enemies not resetting their guard angle correctly when alert ends. -Fixed weapon switching applying remaining fire delay on new weapon.
Swirl W@tch
Sleeper Games
Sleeper Games
late 2022
Indie Simulation Singleplayer
Game News Posts 52
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive
(37 reviews)
https://noctilucagames.com/
https://store.steampowered.com/app/2081970 
[908.11 M]
Context
Swirl W@tch takes stealth infiltration to a fresh new setting. In the dense atmosphere of Cloud 2, ships can only detect each other by laser light or by listening to engine noises and sonar echoes. The perfect environment for sneaking your vessel past security and sabotaging cloud-refineries, to finally bring down your corporate oppressors.
Action
Play with your prey as the guards and you slip in and out of stealth. Tail ships, intercept communications, set traps and ambush unsuspecting vessels with precision strikes. Or incapacitate and board them to gain knowledge, funds and captives, to be exchange for new Swirl W@tch members. Discover and exploit the numerous guard behaviors, all generously telegraphed by your ships predictive tactics AI. Complete different objectives across multiple zones, but always watch your noise circles and lidar profile. Unlike you, CorPo doesn’t take prisoners.
Devices
Gaining the public support of Cloud 2 by capturing vessels and freeing their crew’s servants from “mandatory internships” (indentured servitude). Grow the Swirl W@tch movement to unlock new weapons, gadgets, ships and passives. Spend your deployment budget on custom loadouts that can include any of the over 100 items you have available, or go in with less equipment and raid production facilities for cheaper, random gear.
- OS: Ubuntu 14.04 64bit or higher
- Processor: 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVidia Gallium 0.4 NV 106 or better. OpenGL compatible
- Storage: 500 MB available space
- OS: Ubuntu 14.04 64bit or higher
- Processor: 3.2 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GT 710 or better. OpenGL compatible
- Storage: 500 MB available space
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