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Changes/Balancing -Ships in trouble now launch escape pods (purely visual right now). -Guards now report when they are being blinded by certain attacks. -Floating chunks now block line of sight. -Ship wrecks now have shot collision and can be destroyed by attacks, allowing them to block a few projectiles. -Disabled ships can now be spotted almost instantly if another guard is looking at them when being disabled. -Scatter weapons aim cone is now fixed and telegraphs the weapon's projectile cone. -Therefore scatter weapons are no longer effected by accuracy upgrades. Mods that change their fire cone are unchanged. -Added weapon overheat system (currently only used on NAIL STRM). -Recycler Nanites can now also dissemble wreckages, apart from removing the wreckage this also grants SRM. -Chaff clouds now block any sonar waves (including your own). -Chaff clouds now also inflict blinded status on guard ships within them, instead of just blocking their lidar. Like other blind effects this makes them unable to maneuver and clears reflex mode. -Freezer Crystal now also comes with a +15% global cooldown rate bonus by default. -Crasher Orange near-industry LP bonus reduced (30%-->20%) -Midnight Silent dark zone LP bonus increased (15%-->30%) -SRM cost for many gadgets rebalanced. -Increased point requirements for A rank (250-->275 per phase) and S rank (325-->400 per phase) -Slightly reduced skill gain from personal with A rank and above. -Slightly reduced PS gain from liberated personnel and high mission rank multiplier. Fixes -Added fallback system that ejects guards from structures if they clip through. (Still not able to reproduce why and when this happens.) -Fixed guard APS blinking even if APS is currently unable to function (ship disabled/charge depleted). -Fixed some comms texts not working as intended. -Fixed problems with a couple patrol paths in certain zones. -Fixed zone 5 not spawning correct wildlife. -Fixed ships not becoming hidden correctly if eliminated within hazard zones. -Fixed some instances of ships not being able to report consecutive attacks. -Fixed rare bad z-layering when hiding ships in obstacles. -Fixed last known position marker not being removed on alert end. -Fixed single beam attacks being able to damage player two times. -Fixed hidden sniper post having tripwire collision enabled. -Fixed situations in which help comms portrait would be displayed even though no help comms have been triggered. (?) -Fixed very high piercing stat not actually allowing to pierce through multiple ships. -Fixed overwatching enemies not resetting their guard angle correctly when alert ends. -Fixed weapon switching applying remaining fire delay on new weapon.
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