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Swirl Watch Version 1.100 Resistance Supplies

New Stuff -Added 3 new ships. -Added 9 new weapons. -Added 7 new gadgets. -Added 18 new upgrades. -Added 60+ mods for both old and new gear. -Some of these options allow for randomized loadout runs and one-time run bonuses by expanding excess PS. -There are also ways to accelerate personnel and PS gain now, if you can spare the deploy budget. -Added a couple new training and challenge simulations. -Added TacHI avatar to the title screen that gives random daily tips. Changes/Balancing -Max tech levels increased (120-->180). -Subsistence score (from taking excess SRM into missions) is now scored separately from loot score. -HARP-R and SCRW SPINR now deal EMP damage by default and can be converted back to kinetic with mods. -EMICRO base supf increased (30-->60) -RPAM-7K reserve ammo increased and deploy cost reduced (14-->10). -STAPL-R ammo print mod now works on a per-zone basis. -TRIPWIRE ammo increased (12-->16). -Tripwire can no longer damage shielded ships. -EM TORP buffed (damage: 160-->200, damage fall off: -75% --> -50%, AoE: 2.5-->3, ammo: 4-->8). -Increased EMP duration caused by EMP explosions by 100%. -FLASH TORP now detonates silently. -FLASH TORP ammo increased (8->12). -CMND TKN ammo increased (12->24). -Dazzler explosions no longer require guards to directly laze the dazzler source, instead they blind any guards that are mostly facing towards the flash (215). -When disguised, LP ui now shows your remaining disguise integrity. -MIRROR VARNISh LP penalty reduced (+20%-->+5%) -H-WAVE RADAR range increased. -WHISPER CHIP now also shows CorPo force composition (on inventory tooltip.) -FEED UMBIBLICAL now prevents weapons from ejecting their remaining loaded ammo on reload. -Shield bonuses on multiple items rebalanced. -Using melee on melee immune objects now causes longer melee cooldown. -Reinforcements on high level missions might have their shields plugged into the G-Dock, allowing them to be continuously shielded while stored. -Any guards that heard a threatening sound will now eventually attempt to report, if other guards closer to the sound are prevented from reporting. -Specialist guards are now bold enough to attempt to report when you board them, as long as their ship hasn't been disabled yet. -Specialist guards will now resist interrogation until their ship is disabled. -Starting with zone 4, mission areas are now surrounded by core-fusion dead zones that prevent you from escaping off-grid. -Killing an EBO ironically no longer count against no kills bonus (not sentient enough?). -Bossfights spawn more guards now. -Resupply no longer increases in price per use. -Disabled state now removes blinded/deafened markers form guards. (Superfluous at that point.) Fixes -Fixed dazzler detonations not affecting guards correctly. -Fixed melee sensory stun still affecting melee immune enemies. -Fixed a situation in which player would be able to call evac even though evac is already in progress. -Fixed a problem with triggering placed gadgets via lidar. -Fixed unintentional multi explosions in certain circumstances. -Fixed a problem with how certain passive and ship specific effects are applied. -Fixed mine detection elements not being affected by convection. (?) -Fixed MAG MINE detection ui not being removed correctly on detonation. -Fixed WRNCH ARM not using up ammo when sabotaging comms stations. -Fixed a problem with displaying wildlife help comms. -Fixed vault crates being movable under lockdown. -Fixed a problem with how certain spring sounds are initiated. -Fixed a problem preventing escort ships from getting re-tasked if their lead is taken out. -Fixed some instances of ship struct ejection fallback not taking effect. -Fixed game re-entering fullscreen on return to title (?). -Fixed player exiting deafened state not resetting certain engine sounds correctly. -Fixed some problems with how elevator location text is handled. -Fixed friendly ships using wrong intro TacHI intro text when boarded. -Fixed selecting empty inventories showing previous tooltips. -Fixed Puffstar sliding your an extra mag on deployment, leading to rediculous ammo gain on certain weapons. -Fixed bad unknown value on CorPo Scaffolds. -Fixed some typos.


[ 2023-08-04 18:38:23 CET ] [ Original post ]



Swirl W@tch
Sleeper Games
  • Developer

  • Sleeper Games
  • Publisher

  • late 2022
  • Release

  • Indie Simulation Singleplayer
  • Tags

  • Game News Posts 52  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Positive

    (37 reviews)


  • Review Score

  • https://noctilucagames.com/
  • Website

  • https://store.steampowered.com/app/2081970 
  • Steam Store



  • [908.11 M]

  • Public Linux depots


  • Context
    Swirl W@tch takes stealth infiltration to a fresh new setting. In the dense atmosphere of Cloud 2, ships can only detect each other by laser light or by listening to engine noises and sonar echoes. The perfect environment for sneaking your vessel past security and sabotaging cloud-refineries, to finally bring down your corporate oppressors.


    Action
    Play with your prey as the guards and you slip in and out of stealth. Tail ships, intercept communications, set traps and ambush unsuspecting vessels with precision strikes. Or incapacitate and board them to gain knowledge, funds and captives, to be exchange for new Swirl W@tch members. Discover and exploit the numerous guard behaviors, all generously telegraphed by your ships predictive tactics AI. Complete different objectives across multiple zones, but always watch your noise circles and lidar profile. Unlike you, CorPo doesn’t take prisoners.


    Devices
    Gaining the public support of Cloud 2 by capturing vessels and freeing their crew’s servants from “mandatory internships” (indentured servitude). Grow the Swirl W@tch movement to unlock new weapons, gadgets, ships and passives. Spend your deployment budget on custom loadouts that can include any of the over 100 items you have available, or go in with less equipment and raid production facilities for cheaper, random gear.
    MINIMAL SETUP
    • OS: Ubuntu 14.04 64bit or higher
    • Processor: 2.8 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVidia Gallium 0.4 NV 106 or better. OpenGL compatible
    • Storage: 500 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 14.04 64bit or higher
    • Processor: 3.2 GHzMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: GeForce GT 710 or better. OpenGL compatible
    • Storage: 500 MB available space
    GAMEBILLET

    [ 5951 ]

    5.73$ (18%)
    25.99$ (35%)
    5.77$ (17%)
    18.26$ (39%)
    12.59$ (16%)
    19.98$ (20%)
    1.77$ (78%)
    16.99$ (15%)
    8.47$ (15%)
    2.72$ (73%)
    9.77$ (51%)
    12.59$ (16%)
    8.49$ (79%)
    16.59$ (17%)
    2.22$ (78%)
    18.52$ (69%)
    21.99$ (12%)
    25.99$ (19%)
    9.95$ (67%)
    2.00$ (80%)
    2.15$ (78%)
    12.23$ (69%)
    8.59$ (14%)
    12.42$ (17%)
    16.52$ (17%)
    6.53$ (18%)
    0.84$ (72%)
    17.39$ (13%)
    16.99$ (15%)
    16.79$ (16%)
    GAMERSGATE

    [ 3198 ]

    1.35$ (85%)
    3.94$ (74%)
    3.28$ (78%)
    0.53$ (92%)
    2.85$ (90%)
    5.1$ (66%)
    0.75$ (92%)
    0.53$ (92%)
    9.71$ (19%)
    4.5$ (77%)
    1.88$ (81%)
    1.84$ (74%)
    3.0$ (70%)
    3.0$ (70%)
    3.38$ (92%)
    13.99$ (30%)
    23.62$ (32%)
    3.0$ (85%)
    6.69$ (33%)
    2.55$ (85%)
    2.25$ (91%)
    20.09$ (50%)
    9.0$ (77%)
    5.25$ (65%)
    14.4$ (64%)
    6.0$ (70%)
    11.43$ (43%)
    0.64$ (87%)
    5.59$ (20%)
    3.0$ (70%)

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