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-Added disguise training simulation. -ROCK CONT damage increased (15-->25). -Guards that carry torpedoes now have a small damaging death explosions. -Added some custom status text for EBOs. -Added lables for sim launcher groups on title area. -Added a safeguard to prevent unconscious ships from using comms in unclear circumstances. -Added a safeguard to prevent guards from gaining multiple shields for unclear reasons. -Picking up objective target ship upgrades now takes longer. -Picking up items is now considered suspicious while disguised. -Replaced disguise tier system with normalized disguise values based on ship rarity. -Melee attacking a ship is now regarded as threatening while disguised. -Fixed disguised player acting suspicious being noticeable to guards that still have a spot indicator, but do not actively spot the player. -Fixed entering simulations that allow for custom loadouts not resetting disguise states correctly. -Fixed a visual issue when disabling fences with wrench. -Fixed missing help comms for new ship types. -Fixed bad spawn position for entangle effect text. -Fixed starting loadout not being recyclable once on mission. -Fixed a scenario where certain objectives would interfere with exit location pick. -Fixed low-g vines being tripped by stationary guards. -Fixed Avenger Rainbow not randomizing loadout when entering a simulation. -Fixed reset loop in tut 11. -Fixed sabotage accelerator objective not being revealed correctly through comms and interrogate (?)
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