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Swirl Watch Version 1.112 -Added random gear donations: Once you got enough unlocks, a random tool, gadget or ship now becomes free to use. The free item changes every time complete a mission. -Prisoner exchange display can now handle more lines. -Extended some holo texts in Tut10. -Added help comms for tutorial objectives. -Tut10 now continuously removes capture ammo to prevent a softlock scenario after resupplying. -Reworked Tut10 into an open area to prevent another softlock scenario. -Reworked GT1 to allow for additional interactions and somewhat easier completion. -Suspicious actions while disguised are now reported to CSO and can not burn your disguise while comms blackout is in effect. -Fixed disguise burnt comms burning fresh disguises if acquired while comms still progress. -Fixed weapon overheat rate increasing with fire rate changes. -Fixed a problem with randomized loadouts. -Fixed regional help comms never displaying. -Fixed some item tag lines. Swirl Watch Version 1.114 -Having a valid melee target selected now forces melee attacks against that target. No closer object will be attacked, even if the selected target is out of range, but closer targets are available. -Tripwires can no longer be deployed in direct contact with something that triggers them. -Fixed missing sound on wildlife movement. -Fixed disabled/inactive ships being movable by collisions. -Fixed a problem with health initialization. -Several other fixes.
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