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New Stuff -Help comms for items and mods now have TacHI telling you the items description/tooltip. This works even for items you haven't unlocked or printed. -Once friendly ships come back online you can now tell them to move towards your ship using the comms input. Changes/Balancing -Spot indicators for spotting ships that are very far away no longer completely fade out. -Computronium can no longer hide objects. -Attached BLAST PACK now detonates if the object they it is attached to dies. -Phase torpedos and displacer artillery now deals much reduced damage VS structure. -ENTANGLE ammo reduced (20-->16) -STAGED DISPENSERS and ESCAPE TWEAKS for CHAFF TORP are now mutually exclusive, but work with all other mods. -HULL EATER MANDIBLES consume health gain threshold increased (5-->10) -Presidential Rail-Yacht spot rate and vision range increased. -Informer Class AM-Micro damage, redundant system and detection increased. -Blinking while disguised is now considered sus. -Final zone objective now calls more reinforcements. -The increased melee cooldown on misses no longer triggers during reflex mode. -You can now melee attack while boosting forward. -Simulations that allow to use your loadout can no longer be launched while you are over budget. -Whether your melee jumpstarts is now determined when you initiate a melee combo, eliminating situations in which ships getting disabled before finisher would result in unintended jumpstarts of just disabled ships. -Enemy patch preview is updated more consistently now. Fixes -Fixed a problem preventing specialist spawns in certain zones. -Fixed HEX-9 supf mod providing too large bonus. -Fixed HULL EATER MANDIBLES tooltip not loading. -Fixed inconsistent fixed objective reveal when using SAT SCAN. -Fixed TAG BOW dealing minor hack damage when impacting structures. -Fixed some unintended ship types being able to lead 3-ship squadrons. -Fixed some problems related to carried crates still being regarded as vault content. -Fixed some bad interactions when ships with attached BLAST PACKS perform jumps or retreats. -Fixed CSO soft-alert idle comms sometimes ordering unintended specialist units to patrol. -Fixed some instances of weapon SUPF text not updating. -Fixed death zones obscuring credits text. -Fixed minefields not spawning maybe? -Fixed guards that enter assist state being able to assist hidden guards if they are in range with visible guards. -Fixed some issues with Ambiphone and sound range. -Fixed consecutive torpedo launches interfering with range of previous ones. -Fixed situations in which too many run bonuses would lead to text overlap on score screen. -Fixed EMPed structures become immune to destruction. -Fixed missing equip sound on some ships. -Fixed EMP collisions not being affected by object EW defense. -Fixed a problem with executive skiff EW armor calculation. -Fixed a situation in which the final mission would spawn without comms stations. -Fixed music on alert not obeying volume option for a few seconds. -Fixed locked items not updating their SRM cost listing after gaining PS from simulations. -Fixed some instances of weapon inventory box being to small to list all mod text. -Fixed a bad interaction with Diver Violet and melee range upgrades. -Fixed guards jumping out of boarding state remaining partially in boarding state (?). -Fixed some typos.
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