New Stuff -Help comms for items and mods now have TacHI telling you the items description/tooltip. This works even for items you haven't unlocked or printed. -Once friendly ships come back online you can now tell them to move towards your ship using the comms input. Changes/Balancing -Spot indicators for spotting ships that are very far away no longer completely fade out. -Computronium can no longer hide objects. -Attached BLAST PACK now detonates if the object they it is attached to dies. -Phase torpedos and displacer artillery now deals much reduced damage VS structure. -ENTANGLE ammo reduced (20-->16) -STAGED DISPENSERS and ESCAPE TWEAKS for CHAFF TORP are now mutually exclusive, but work with all other mods. -HULL EATER MANDIBLES consume health gain threshold increased (5-->10) -Presidential Rail-Yacht spot rate and vision range increased. -Informer Class AM-Micro damage, redundant system and detection increased. -Blinking while disguised is now considered sus. -Final zone objective now calls more reinforcements. -The increased melee cooldown on misses no longer triggers during reflex mode. -You can now melee attack while boosting forward. -Simulations that allow to use your loadout can no longer be launched while you are over budget. -Whether your melee jumpstarts is now determined when you initiate a melee combo, eliminating situations in which ships getting disabled before finisher would result in unintended jumpstarts of just disabled ships. -Enemy patch preview is updated more consistently now. Fixes -Fixed a problem preventing specialist spawns in certain zones. -Fixed HEX-9 supf mod providing too large bonus. -Fixed HULL EATER MANDIBLES tooltip not loading. -Fixed inconsistent fixed objective reveal when using SAT SCAN. -Fixed TAG BOW dealing minor hack damage when impacting structures. -Fixed some unintended ship types being able to lead 3-ship squadrons. -Fixed some problems related to carried crates still being regarded as vault content. -Fixed some bad interactions when ships with attached BLAST PACKS perform jumps or retreats. -Fixed CSO soft-alert idle comms sometimes ordering unintended specialist units to patrol. -Fixed some instances of weapon SUPF text not updating. -Fixed death zones obscuring credits text. -Fixed minefields not spawning maybe? -Fixed guards that enter assist state being able to assist hidden guards if they are in range with visible guards. -Fixed some issues with Ambiphone and sound range. -Fixed consecutive torpedo launches interfering with range of previous ones. -Fixed situations in which too many run bonuses would lead to text overlap on score screen. -Fixed EMPed structures become immune to destruction. -Fixed missing equip sound on some ships. -Fixed EMP collisions not being affected by object EW defense. -Fixed a problem with executive skiff EW armor calculation. -Fixed a situation in which the final mission would spawn without comms stations. -Fixed music on alert not obeying volume option for a few seconds. -Fixed locked items not updating their SRM cost listing after gaining PS from simulations. -Fixed some instances of weapon inventory box being to small to list all mod text. -Fixed a bad interaction with Diver Violet and melee range upgrades. -Fixed guards jumping out of boarding state remaining partially in boarding state (?). -Fixed some typos.
Swirl W@tch
Sleeper Games
Sleeper Games
late 2022
Indie Simulation Singleplayer
Game News Posts 52
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive
(37 reviews)
https://noctilucagames.com/
https://store.steampowered.com/app/2081970 
[908.11 M]
Context
Swirl W@tch takes stealth infiltration to a fresh new setting. In the dense atmosphere of Cloud 2, ships can only detect each other by laser light or by listening to engine noises and sonar echoes. The perfect environment for sneaking your vessel past security and sabotaging cloud-refineries, to finally bring down your corporate oppressors.
Action
Play with your prey as the guards and you slip in and out of stealth. Tail ships, intercept communications, set traps and ambush unsuspecting vessels with precision strikes. Or incapacitate and board them to gain knowledge, funds and captives, to be exchange for new Swirl W@tch members. Discover and exploit the numerous guard behaviors, all generously telegraphed by your ships predictive tactics AI. Complete different objectives across multiple zones, but always watch your noise circles and lidar profile. Unlike you, CorPo doesn’t take prisoners.
Devices
Gaining the public support of Cloud 2 by capturing vessels and freeing their crew’s servants from “mandatory internships” (indentured servitude). Grow the Swirl W@tch movement to unlock new weapons, gadgets, ships and passives. Spend your deployment budget on custom loadouts that can include any of the over 100 items you have available, or go in with less equipment and raid production facilities for cheaper, random gear.
- OS: Ubuntu 14.04 64bit or higher
- Processor: 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVidia Gallium 0.4 NV 106 or better. OpenGL compatible
- Storage: 500 MB available space
- OS: Ubuntu 14.04 64bit or higher
- Processor: 3.2 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GT 710 or better. OpenGL compatible
- Storage: 500 MB available space
[ 5951 ]
[ 3198 ]