New Stuff -Added loadout slot system that allows to save and re-equip custom loadouts. -9 new items added. -New mods added to some existing items. -Reworked Rhizome Blue to allow turning it into a long range focused attack ship. -Added wildlife capture system with new bestiary entries and some wildlife related unlock conditions. -Rearranged title area so that simulations are easier to access after loadout changes. Changes/Balancing -When launched for the first time, this update needs to reset your loadout and mod selection. -Some items now require wildlife capture. If you already spent PS to unlock the item it will still be unlocked once you capture the required creature. -Ammo crates found in vaults now only contain a single random pickup (ammo, supf or capture balloons). -Shot cursor homing now only takes affect for as long as you are aiming. -AoE damage now factors less into how weapon max ammo is calculated. -Player shutdown time from EMP explosions is now based on EMP damage taken (capped at 4s, previously fixed 2s). -Cursor homing and fragmentation shots now only apply to weapons that fire physical projectiles. -Weapon mods that increase damage are now generally cheaper, due to how they also affect max ammo. -Recycling now takes time, makes noise and can be applied to living ships through certain means (acting as an armor strip DoT). -TAG TOR is now more focused on being an AoE tag tool, with a new gadget filling the role of continuous AoE detection. -WIRE TOR is now undetectable to CorPo APS and can not be intercepted. -NANO WIRE upgrade no longer has any damage falloff, but also deals reduced damage (20-->10). -UNIVERSAL COPY GOO has been converted into a gadget that can be used on a single unequipped upgrade. -PRINTER now drops printed upgrades instead of auto-equipping. -Several other items rebalanced. Fixes -Fixed a problem with capture witnessed comms. -Fixed Cargo Friend bestiary entry never unlocking. -Fixed cascade weapon mods not applying their effect. -Fixed a problem with one mod for a late game weapon. -Fixed some SLDG PMP mods having their effects mixed up. -Fixed WRNCH ARM not being able to sabotage industrial accelerators. -Fixed player being able to jumpstart disabled and dying ships into a weird temporary zombi state. -Fixed a problem with CHARGE SPUR emp damage calculations. -Fixed a potential situation that would enable ship capture without having vac balloon ammo available. -Fixed a problem preventing individual laser fence posts from being EMPed multiple times in a row. -Fixed wreckage being spottable if they spawned after alert wears off but their source died during combat. -Fixed opening gear menus requiring too much time during reflex mode. -Fixed bridge lock indicator remaining displayed if switching target to an non-critable object while aiming. Swirl Watch Version 1.201 (Precision Gear) -Fixed NET LNCHR not deploying balloons correctly. -Fixed TRACKER cone limit not taking effect. -Fixed a problem with ADV-NAILR supf mod. -Fixed RECYC TORP tutorial simulation range exit check triggering even when near structures. -Fixed problems caused by simulation O3 erroneously having two unlocks tied to it. -Fixed a problem where lasing a LoS blocking object as it is removed would also remove player lidar beam and ability to detect. -Fixed some problems arising from loadout saves initiating at incorrect circumstances. -Fixed a very cool bug causing loadout slots to apply all their passive preview items to the player whenever they update their preview items.
Swirl W@tch
Sleeper Games
Sleeper Games
late 2022
Indie Simulation Singleplayer
Game News Posts 52
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive
(37 reviews)
https://noctilucagames.com/
https://store.steampowered.com/app/2081970 
[908.11 M]
Context
Swirl W@tch takes stealth infiltration to a fresh new setting. In the dense atmosphere of Cloud 2, ships can only detect each other by laser light or by listening to engine noises and sonar echoes. The perfect environment for sneaking your vessel past security and sabotaging cloud-refineries, to finally bring down your corporate oppressors.
Action
Play with your prey as the guards and you slip in and out of stealth. Tail ships, intercept communications, set traps and ambush unsuspecting vessels with precision strikes. Or incapacitate and board them to gain knowledge, funds and captives, to be exchange for new Swirl W@tch members. Discover and exploit the numerous guard behaviors, all generously telegraphed by your ships predictive tactics AI. Complete different objectives across multiple zones, but always watch your noise circles and lidar profile. Unlike you, CorPo doesn’t take prisoners.
Devices
Gaining the public support of Cloud 2 by capturing vessels and freeing their crew’s servants from “mandatory internships” (indentured servitude). Grow the Swirl W@tch movement to unlock new weapons, gadgets, ships and passives. Spend your deployment budget on custom loadouts that can include any of the over 100 items you have available, or go in with less equipment and raid production facilities for cheaper, random gear.
- OS: Ubuntu 14.04 64bit or higher
- Processor: 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVidia Gallium 0.4 NV 106 or better. OpenGL compatible
- Storage: 500 MB available space
- OS: Ubuntu 14.04 64bit or higher
- Processor: 3.2 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GT 710 or better. OpenGL compatible
- Storage: 500 MB available space
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