Changes/Balancing -Added a system that makes certain late game content appear less randomly. -Adjusted one box refinery sprite to better fit collider shape. -Lidar and weapon aim now slightly angle corrects towards center cursor when aiming far enough aways from your ship. -SRM dropped from guard deaths now decays faster. -Increased hitbox size for all wildlife. -Mines now spawn with slightly increased separation. -Hacking a mine that has already triggered now causes it to selfdestruct. -Certain long range weapons now have a slight delay to weapon sounds that makes it less likely that guards turn before shots reach them. -CMD-TKN can now order guards to occupied guard posts, forcing the current guard to change to a nearby patrol. -REPAIR BOTS gadget now makes it a bit more clear that it needs to be channeled to use. -TAG TOR ammo increased. -Mine gadgets ammo increased. -Some other items rebalanced. Fixes -Fixed wrench refinery sabotage sound counting against no contact bonus. -Fixed photonized player shots not piercing deflector shields. -Fixed some help comms not triggering correctly. -Fixed some comms prefixes not adding spaces. -Fixed some comms sounds not obeying sfx volume. -Fixed problems with deactivating AoE damage mod on RIV-REV. -Fixed CROWD-SOURCED UPGRADES being part o the regular loot pool. -Fixed a problem where AVENGER RAINBOW loadout would overwrite current run loot pool (?). -Fixed problem causing CSO to sometimes announce specialist deployment that isn't actually happening. -Fixed double entry for blind duration in item stat sheets. -Fixed player being able to die in VR when playing ships with 0 base hp. -Fixed placed gadgets in current zone not being affected by stealth detection when picking up backscatter profiler. -Fixed some typos.
Swirl W@tch
Sleeper Games
Sleeper Games
late 2022
Indie Simulation Singleplayer
Game News Posts 52
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive
(37 reviews)
https://noctilucagames.com/
https://store.steampowered.com/app/2081970 
[908.11 M]
Context
Swirl W@tch takes stealth infiltration to a fresh new setting. In the dense atmosphere of Cloud 2, ships can only detect each other by laser light or by listening to engine noises and sonar echoes. The perfect environment for sneaking your vessel past security and sabotaging cloud-refineries, to finally bring down your corporate oppressors.
Action
Play with your prey as the guards and you slip in and out of stealth. Tail ships, intercept communications, set traps and ambush unsuspecting vessels with precision strikes. Or incapacitate and board them to gain knowledge, funds and captives, to be exchange for new Swirl W@tch members. Discover and exploit the numerous guard behaviors, all generously telegraphed by your ships predictive tactics AI. Complete different objectives across multiple zones, but always watch your noise circles and lidar profile. Unlike you, CorPo doesn’t take prisoners.
Devices
Gaining the public support of Cloud 2 by capturing vessels and freeing their crew’s servants from “mandatory internships” (indentured servitude). Grow the Swirl W@tch movement to unlock new weapons, gadgets, ships and passives. Spend your deployment budget on custom loadouts that can include any of the over 100 items you have available, or go in with less equipment and raid production facilities for cheaper, random gear.
- OS: Ubuntu 14.04 64bit or higher
- Processor: 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVidia Gallium 0.4 NV 106 or better. OpenGL compatible
- Storage: 500 MB available space
- OS: Ubuntu 14.04 64bit or higher
- Processor: 3.2 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GT 710 or better. OpenGL compatible
- Storage: 500 MB available space
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