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Changes/Balancing -Added a system that makes certain late game content appear less randomly. -Adjusted one box refinery sprite to better fit collider shape. -Lidar and weapon aim now slightly angle corrects towards center cursor when aiming far enough aways from your ship. -SRM dropped from guard deaths now decays faster. -Increased hitbox size for all wildlife. -Mines now spawn with slightly increased separation. -Hacking a mine that has already triggered now causes it to selfdestruct. -Certain long range weapons now have a slight delay to weapon sounds that makes it less likely that guards turn before shots reach them. -CMD-TKN can now order guards to occupied guard posts, forcing the current guard to change to a nearby patrol. -REPAIR BOTS gadget now makes it a bit more clear that it needs to be channeled to use. -TAG TOR ammo increased. -Mine gadgets ammo increased. -Some other items rebalanced. Fixes -Fixed wrench refinery sabotage sound counting against no contact bonus. -Fixed photonized player shots not piercing deflector shields. -Fixed some help comms not triggering correctly. -Fixed some comms prefixes not adding spaces. -Fixed some comms sounds not obeying sfx volume. -Fixed problems with deactivating AoE damage mod on RIV-REV. -Fixed CROWD-SOURCED UPGRADES being part o the regular loot pool. -Fixed a problem where AVENGER RAINBOW loadout would overwrite current run loot pool (?). -Fixed problem causing CSO to sometimes announce specialist deployment that isn't actually happening. -Fixed double entry for blind duration in item stat sheets. -Fixed player being able to die in VR when playing ships with 0 base hp. -Fixed placed gadgets in current zone not being affected by stealth detection when picking up backscatter profiler. -Fixed some typos.
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