New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Gates of Horizon | |
Developer | Hex Keep | |
Publisher | Hex Keep | | |
Tags | Strategy Simulation MMO | | |
Release | 2014-12-18 | |
Steam | FREE |
News | 21 |
Controls | Keyboard Mouse |
Players online |  0  |
Steam Rating | Mixed |
Steam store |  https://store.steampowered.com/app/334290  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  0 .. 20,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Gates of Horizon Linux 32 [286.69 M]
Gates of Horizon Linux 64 [286.69 M]
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LINUX STREAMERS (0)
CLIENT UPDATE 1.0.16 |
We're happy to announce a new client and server release.
Here's the list of changes and bug fixes:
- the old Holding Invite Screen is now replaced by a new Notification Mail Screen
- automatic notifications are now sent for holding invites, destroyed ships, finished manufacturings, and sold/bought items for traders
- Interactive Components can now be deactivated (and re-activated) selectively, after the interaction is started from the Reference Box.
- A.I. is now behaving as intended, after a big round of bug fixes. Non-controlled ships in a fleet now correctly use repair/recharge/transfer components on fleet members and on themselves when needed. (expect further tuning in next patches)
- ranges for ships in a Fleet are now persistent, and no longer reset to default when switching ship
- better visibility on selected order in ship Order Screen
- damage numbers popping up in Navigation Screen now includes energy and mass resistance, and correctly shows the real applied damage
- complimentary cargo on faction Capital Station is now added upon Corporation creation, to avoid new players being stuck with no cargo to buy C.A.A. items.
- added coordinates letters/numbers for System Map
- fixed a bug where Energy branch skills uncorrectly influenced Deep Scan cooldown
- fixed a bug where, after leaving a fleet, XP was not correctly earned
- fixed a bug where an ansteroid or ship model depleted / destroyed by a non-controlled ship would be stuck.
- fixed a bug when entering a number directly in trade and cargo transfer popups
- fixed a bug with Pirate Light Cruiser Morolin-2 not shooting correctly
- fixed a bug where "COMPONENT SLOT NOT AVAILABLE" was randomly appearing when entering Fitting Screen
- fixed a bug that closed client connection when attempting to put a job on a closed queue
- fixed a bug with chat sometimes turning yellow after private communications
- fixed a bug where credits were not updating after a Blueprint Learn
- fixed a bug that sometimes prevented ship's repair bar animation to work propery
- fixed a bug with chat DEV tag disappearing
- fixed a bug where after a /r or /t command, the selected channel were always [G]
Thank you for all your support.
Sail safe!
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[ 2015-01-30 15:10:47 CET ] [ Original post ] |