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Name | Gates of Horizon | |
Developer | Hex Keep | |
Publisher | Hex Keep | | |
Tags | Strategy Simulation MMO | | |
Release | 2014-12-18 | |
Steam | FREE |
News | 21 |
Controls | Keyboard Mouse |
Players online |  0  |
Steam Rating | Mixed |
Steam store |  https://store.steampowered.com/app/334290  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  0 .. 20,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Gates of Horizon Linux 32 [286.69 M]
Gates of Horizon Linux 64 [286.69 M]
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LINUX STREAMERS (0)
Content Update - Feb 27, 2015 |
Greetings,
we're releasing a content update, addressing some balance issues and updating our System Quest status.
Here's a list of what's new:
- New gates needs to be aligned to 3 newfound Hostile Systems: Alteris, Walan and Davon. As usual, System Connecting's traders are willing to buy Radio Beacons from players. You can find:
* Albert Querel
* Laureen Polerin
* Zoe Markal
... on Capital Stations. Also, you can find them easily from the market search, looking for Gate Construction Parts.
After their orders are completely fulfilled, new gates will open within 24-48h.
- System Gate Radio Beacons can be crafted. You can learn blueprints from
* Katia Doronkova on Lugren II Base Station
* Aria Melbassi on Xolten Base Station
* Rafael Massi on Sabrac Base Station
- System Gate Radio Beacons can also be found on some Deep Space Pirate ships in many systems.
- This time, due to the high alien interferences, System Connecting’s traders also need alien Power Cells. These power cells can be looted from some alien battleships.
- Three VERY DANGEROUS Invading Vessels were spotted in Grossil, Sinol and Muvor, within the Alien Invading Fleets. L.A.W. strongly recommends to *stay away* from them. They already destroyed many Battleships fleet with apparent ease. It seems they use some new type of hybrid technology that could be useable from standard ships, and also carry a good number of Power Cells.
- Base Station Modules Maintenance costs were completely revised. They are now:
* Planetary Mining Module: 180'000 credits / hour
* Manufacture Modules: 5'000 credits / hour
* Internal / External Defense Modules: 50'000 credits / hour (these are still not used)
* Cargo Modules does not require maintenance.
Also, Planetary Mining Module efficiency is now reduced to 90'000 tons / hour.
This is a much needed balancing action, as at the moment Planetary Base Stations are WAY too much profitable. They should still be profitable, but our aim is to make them a way for Holdings to control systems and to drive PVP, not just to make Holdings easily rich (even if they will help).
Have fun!
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[ 2015-03-01 00:30:26 CET ] [ Original post ] |