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Name

 Gates of Horizon 

 

Developer

 Hex Keep 

 

Publisher

 Hex Keep 

 

Tags

 Strategy 

 

Simulation 

 

MMO 

Release

 2014-12-18 

 

Steam

 FREE 

News

 21 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 0 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/334290 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Gates of Horizon Linux 32 [286.69 M] 


 Gates of Horizon Linux 64 [286.69 M] 




LINUX STREAMERS (0)




Content Update - Feb 27, 2015

Greetings,

we're releasing a content update, addressing some balance issues and updating our System Quest status.

Here's a list of what's new:


  • New gates needs to be aligned to 3 newfound Hostile Systems: Alteris, Walan and Davon. As usual, System Connecting's traders are willing to buy Radio Beacons from players. You can find:
    * Albert Querel
    * Laureen Polerin
    * Zoe Markal
    ... on Capital Stations. Also, you can find them easily from the market search, looking for Gate Construction Parts.
    After their orders are completely fulfilled, new gates will open within 24-48h.

  • System Gate Radio Beacons can be crafted. You can learn blueprints from
    * Katia Doronkova on Lugren II Base Station
    * Aria Melbassi on Xolten Base Station
    * Rafael Massi on Sabrac Base Station

  • System Gate Radio Beacons can also be found on some Deep Space Pirate ships in many systems.

  • This time, due to the high alien interferences, System Connecting’s traders also need alien Power Cells. These power cells can be looted from some alien battleships.

  • Three VERY DANGEROUS Invading Vessels were spotted in Grossil, Sinol and Muvor, within the Alien Invading Fleets. L.A.W. strongly recommends to *stay away* from them. They already destroyed many Battleships fleet with apparent ease. It seems they use some new type of hybrid technology that could be useable from standard ships, and also carry a good number of Power Cells.

  • Base Station Modules Maintenance costs were completely revised. They are now:
    * Planetary Mining Module: 180'000 credits / hour
    * Manufacture Modules: 5'000 credits / hour
    * Internal / External Defense Modules: 50'000 credits / hour (these are still not used)
    * Cargo Modules does not require maintenance.
    Also, Planetary Mining Module efficiency is now reduced to 90'000 tons / hour.

    This is a much needed balancing action, as at the moment Planetary Base Stations are WAY too much profitable. They should still be profitable, but our aim is to make them a way for Holdings to control systems and to drive PVP, not just to make Holdings easily rich (even if they will help).


Have fun!


[ 2015-03-01 00:30:26 CET ] [ Original post ]