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Name

 Gates of Horizon 

 

Developer

 Hex Keep 

 

Publisher

 Hex Keep 

 

Tags

 Strategy 

 

Simulation 

 

MMO 

Release

 2014-12-18 

 

Steam

 FREE 

News

 21 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 0 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/334290 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Gates of Horizon Linux 32 [286.69 M] 


 Gates of Horizon Linux 64 [286.69 M] 




LINUX STREAMERS (0)




Client Update: 1.1.0

We're happy to announce the first Gates of Horizon major client and server release.

With this release, we are adding everything we need to create interactive Events in the universe! This is just a start, but a very exciting and promising one.

At the moment, you can find a high-level Event in Grossil, Muvor and Sinol. This is intended both as a tuning test for future Events, and as the first of our end-game contents.

In the next weeks, we will add low- and high-level Events, disclosing some more details about Gates of Horizon Lore and giving players some more chances to enjoy the game in new and fun ways.

Here's the list of changes and bug fixes:


  • Events!!! If you're brave, check the Distress Signal in Grossil, Muvor and Sinol.
  • Steam Cards are now out!
  • Deep Scan button in Navigation Screen now works as a modifier toggle button, extending the selected filter's range to Deep Scan range.
  • new option added: "Apply limit to Deep Scan ref boxes" will apply the "Max Ref Boxes" limit to Deep Scan Reference Boxes too. Option is active by default.
  • added Undock command to the Command Hexagon, for fleet members.
  • added Harvest command to the Command Hexagon. Target a Base Station where you want to drop your ores, from Navigation Screen, System Map, or Star Map.
  • split Market Search button in "Search (you buy)" and "Search (you sell)" to improve sell/buy selector visibility.
  • added a Stats Sum indicator in the Hire Agent screen, to help with Stats sum.
  • added a cinematic announce when entering a system.
  • fixed a bug where ships with A.I. turned on would only assist ships firing to a target, but not ships getting hit. Thus, a ship with no weapons would never receive assistance.
  • fixed a bug where a ship could be in fleet when building a Base Station. Now, the ship must correctly leave fleet prior to actually build the Station, as it was intended to.
  • fixed a bug where A.I. settings were not correctly used for active repairers/rechargers.
  • fixed a bug in Chat Screen, where sometimes [DEV] chat lines were truncated.


We expect, in the next days, to tune the current Event, after getting feedback from first players attempting it, and to quickly add some low-level events in inner systems. We'll keep you posted.

Thank you for all your support and patience.

Sail safe!


[ 2015-06-15 12:50:45 CET ] [ Original post ]