New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Gates of Horizon | |
Developer | Hex Keep | |
Publisher | Hex Keep | | |
Tags | Strategy Simulation MMO | | |
Release | 2014-12-18 | |
Steam | FREE |
News | 21 |
Controls | Keyboard Mouse |
Players online |  0  |
Steam Rating | Mixed |
Steam store |  https://store.steampowered.com/app/334290  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  0 .. 20,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Gates of Horizon Linux 32 [286.69 M]
Gates of Horizon Linux 64 [286.69 M]
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LINUX STREAMERS (0)
Client and Server Update 1.1.12 |
We're happy to announce a new client and server update.
In this release we again focused on fixing some annoying bugs and implementing some small features that have been sitting in our todo list for too much time.
We've also added a new set of 20 agent portraits, and took the chance to polish them all a bit.
Last but not least, we finally added a second, cruiser-level event. It will probably need some tuning, but it should already be enjoyable. Look out for L.A.W. Ambush Sites in Hobert, Liriam and Zarius.
Here's the list of changes and bug fixes:
- added 20 brand new Agent portraits
- added a Universal Time clock in Management Screen
- URL are now clickable in chat, and will open an external browser
- Base Station's owner is now shown in Station Screen and in the informative popup in Navigation Screen
- added a red flashing indicator while throttling in Navigation Screen
- aggro on enemy ships is now cleared after some time
- Reference Boxes will now automatically appear when the appropriate filter is selected and new ships come into sight
- when Free Look is on, camera will go back to selected position after a gate or jump animation
- System Map default zoom and angle slightly changed to avoid having markers outside of the screen at certain resolutions
- when the range slider is set at 20Km, interactive commands are now disabled to make clear that they would not work
- Fixed a bug where A.I. would sometimes keep a target gone outside visibility range and fail to switch attacking visible targets
- Fixed a bug where Leadership XP would overflow if two ships in the same fleet killed two different enemy ships in the same moment
- Fixed a bug where some L.A.W. ships laser animations could start from random points in the space
- Fixed a bug on iOS and Android where chat elements and map buttons could overlap
- Fixed a bug where in some case refining very small ore quantities for free could possible
- Fixed a bug where zooming out (a lot) could break UI
- Fixed a bug where switching between ships with interactive components turned on could initially not show interactive effect
We will continue working on the remaining bugs, while we also work on adding low- and high-level Events as promised.
Thank you for all your support and patience.
Sail safe!
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[ 2015-08-23 14:02:27 CET ] [ Original post ] |