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Name

 Gates of Horizon 

 

Developer

 Hex Keep 

 

Publisher

 Hex Keep 

 

Tags

 Strategy 

 

Simulation 

 

MMO 

Release

 2014-12-18 

 

Steam

 FREE 

News

 21 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 0 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/334290 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Gates of Horizon Linux 32 [286.69 M] 


 Gates of Horizon Linux 64 [286.69 M] 




LINUX STREAMERS (0)




Client and Server Update 1.1.19

We're happy to announce a new client and server update.

This is mainly a maintenance release, solving bugs and adding small features.

We also worked on the server engine to add some "backstage" features that will help us in adding the Patrol (Auto-hunt) order and to make stations conquerable in the next future releases. Yes, we're still planning to bring these features in the game within this year, as we announced :-)

Here's the list of changes and bug fixes:


  • enemies NPCs can (and will) now be spawned in fleets
  • Standings now include the Holding modifier, showing the ones actually being used by the game server
  • in Hire Agent Screen, there is now a very brief description for each Agent Stat
  • in Hire Agent Screen, "-" and "+" buttons for Stats are now disabled when reaching min/max value
  • in Mail Screen, there is now a "DELETE ALL" button
  • on mobile devices, the view rotates 180 degrees when rotating the device
  • added a new Deep Scan when taking control of a Ship
  • "Profanity Filter" option label is (finally) more clear, changing into "Profanity Filter for PM"
  • Throttle bar no longer goes under 1%, as initially intended
  • Planets texture is now a bit more light, to limit the "dark planets" effect
  • Fixed a bug with some Fleet Ships having NaN distance
  • Fixed a bug on mobile devices where the transfer popup did not allow to manually input a quantity
  • Fixed a bug where links in chat disappeared with the wrong speed
  • Fixed a bug with reference box not disappearing when needed
  • Fixed a bug where attacks did not land when fighting distance was around 12Km
  • Fixed a bug with combat music switching off too soon
  • Fixed a bug with warp out animation for other Ships not being always triggered


We will continue working on the remaining bugs, while we also work on adding low- and high-level Events as promised.

Thank you for all your support and patience.

Sail safe!


[ 2015-11-19 13:30:39 CET ] [ Original post ]