New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Gates of Horizon | |
Developer | Hex Keep | |
Publisher | Hex Keep | | |
Tags | Strategy Simulation MMO | | |
Release | 2014-12-18 | |
Steam | FREE |
News | 21 |
Controls | Keyboard Mouse |
Players online |  0  |
Steam Rating | Mixed |
Steam store |  https://store.steampowered.com/app/334290  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  0 .. 20,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Gates of Horizon Linux 32 [286.69 M]
Gates of Horizon Linux 64 [286.69 M]
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LINUX STREAMERS (0)
Client and Server Update 1.1.19 |
We're happy to announce a new client and server update.
This is mainly a maintenance release, solving bugs and adding small features.
We also worked on the server engine to add some "backstage" features that will help us in adding the Patrol (Auto-hunt) order and to make stations conquerable in the next future releases. Yes, we're still planning to bring these features in the game within this year, as we announced :-)
Here's the list of changes and bug fixes:
- enemies NPCs can (and will) now be spawned in fleets
- Standings now include the Holding modifier, showing the ones actually being used by the game server
- in Hire Agent Screen, there is now a very brief description for each Agent Stat
- in Hire Agent Screen, "-" and "+" buttons for Stats are now disabled when reaching min/max value
- in Mail Screen, there is now a "DELETE ALL" button
- on mobile devices, the view rotates 180 degrees when rotating the device
- added a new Deep Scan when taking control of a Ship
- "Profanity Filter" option label is (finally) more clear, changing into "Profanity Filter for PM"
- Throttle bar no longer goes under 1%, as initially intended
- Planets texture is now a bit more light, to limit the "dark planets" effect
- Fixed a bug with some Fleet Ships having NaN distance
- Fixed a bug on mobile devices where the transfer popup did not allow to manually input a quantity
- Fixed a bug where links in chat disappeared with the wrong speed
- Fixed a bug with reference box not disappearing when needed
- Fixed a bug where attacks did not land when fighting distance was around 12Km
- Fixed a bug with combat music switching off too soon
- Fixed a bug with warp out animation for other Ships not being always triggered
We will continue working on the remaining bugs, while we also work on adding low- and high-level Events as promised.
Thank you for all your support and patience.
Sail safe!
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[ 2015-11-19 13:30:39 CET ] [ Original post ] |