Hello everyone, and welcome to our very first dev diary. Well try to post these semi-regularly, although I wont be giving a time frame just yet. There are weeks when a lot happen, there are weeks when were just bugfixing, so Id rather wait until an appropriate moment to give you some juicy content. Today, is one of those moments!
So far, 226 of you have played our demo. Weve had a few streamers give our game a go, for which were very grateful! Shoutout here goes to Geesebreath, Chameleon_TBN, Ketobbey and BlueZestTV.
Firstly, lets talk about the changes that affect the demo. Weve made a few quality-of-life improvements. Tutorial is a little bit better and explains a few more things for the newcomers and there are more tooltips in several places. More importantly, every resource can now be locked which should help you manage your economy without needing to pause every production building individually. You can also stop the peasants from eating if you so wish. Just dont expect them to pay you!
Weve added support for four additional languages: German, Italian, Polish and Russian! Some translations might be missing, and some might have little mistakes, but well fix it ASAP when noticed. If you do spot something, please let us know. You can switch the language in main menu options.
Combat is a little prettier, with units walking around rather than just hopping to their destination. Weve also increased attack, defence, and health values since weve added tile modifiers. Enemy camp can now be attacked with archers it just wont take that much damage. Combat AI was also improved a little. Archers use better arrows and no longer shoot at enemy feet.
Clicking on buildings in game will play a sound now, which should add a little bit to immersion. We hope you like the sounds and dont find them annoying Talking about annoying sounds, we increased the cooldown of voice notifications (Our supplies are running out!) to two minutes. Talking about buildings, we added a few new icons, especially for animal farms.
Weve been very busy at work with new systems for the main game. We added a system for triggering global events, meaning we can now do some cool stuff, like levels where youll be fending off enemy invasions! If you watch the trailer, you might spot a few new features which well talk about in due course.
Thats all for tonight, and we hope youll come to our live stream happening on October 2nd, at 1PM PDT | 8pm GMT.
Lastly, here's something cool:
[previewyoutube=KFONsBiYsNw;full][/previewyoutube]
All best to you all and happy city building!
[ 2021-09-30 23:08:18 CET ] [ Original post ]
- [487.68 M]
Citizens is a turn-based hybrid of a city builder and strategic puzzler where you create beautiful cities, manage resources, plan long term investments, trade with foreign civilisations and look after your subjects. Explore beautiful islands, deal with difficult problems, and think about your next move very carefully, for it could be your undoing!
Our demo offers you a taste of what Citizens is like. It presents you with early-game mechanics and showcases the basics of combat and trade.
Citizens offers:
- New approach to city-building games
- Three campaigns with challenging quests and varying difficulty levels
- Over 50 buildings spread over numerous production chains
- Over 30 different resources to extract, process and manufacture
- Mechanics to spice up your experience such as plagues, fires and winters
- Combat and Trade
- Endless fun with random level generation
Meet various civilisations along the way. Sightsee ancient temples, trade with scattered outposts, and defend yourself from plunderous Vikings! Be mindful... Ravaging barbarians are not your only enemies. Fire and Plague can be dangerous too.
With all this doom and gloom above, just keep in mind one thing...
If all you want is a peaceful and soothing experience, then try out Free-Build mode! Place buildings without any restrictions on a randomly generated island, or try out economy mode for something more challenging: that's where anything can happen! You'll never run out of new lands to explore. Something will always be different.
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