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Hello everyone! I'm Dusty! The 3D artist working on Citizens: Far Lands! As part of our dev diaries, I thought it might be interesting to show you the art side of game development :)
When I first joined the team, I was asked to improve already existing designs of buildings. It wasnt long before my affection for the game has translated into more than just a little rework however.
I had to rework over 50 buildings that were already in the game and it was quite a task. I'm used to creating realistic models which take more time than what Citizens required, and good news was that the buildings were very simple. Because of the sheer quantity however, it took a lot of time anyway. As you can imagine, creating an art asset, even a low poly one, can take anywhere between a few minutes to a few hours. If you want something really satisfying, you might find yourself even working for a few days! To save us time, I created a colour palette which would be applied to all graphical assets in the game. This resulted in easier texturing work and better game performance. I am pretty proud of the results!
Here's the palette at this point in production:
Most of the assets in the game use this one texture. We also have one like this, but with gradients to create smooth transitions between one colour and another.
At first the houses used to look like something out of ancient Greece. They were heavily inspired by Godus. Worker's House then and now:
Citizens has clearly defined "Civilisations". We meet a few of these in the game, but the inspiration for player's Civ comes from medieval Italy, France, Germany and England.
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