




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello everyone, we have fixed the bugs. Thank you all for your help!
The development of the game took 2 long years more than we originally planned. We really hope that you will enjoy the result of our small team! Enjoy it and have lots of fun! ()
How music is made [previewyoutube=TZqm2ZchWoQ;full][/previewyoutube]
Thank you for backing! Thank you for sharing! Thank you for cheering! Tthank you all for your support and for believing in my project! I'm very grateful! https://store.steampowered.com/app/2015950/Shapik_The_Quest/
Please support me on Kickstarter: https://www.kickstarter.com/projects/pdbrzk/shapik-the-quest Please watch a video about how I develop one of the levels. Thank you all for your support and for believing in my project! [previewyoutube=NvitBkwUBHI;full][/previewyoutube] Best, Paul.
Thank you all for your support and for believing in my project! Also, great news, I have the first Designer Rewards open!
Today is a big moment for me!
Shapik: The Quest is up on Kickstarter!
Please support me on Kickstarter: https://www.kickstarter.com/projects/pdbrzk/shapik-the-quest
Backers will receive a Shapik: The Quest Seam Key!
Shapik: The Quest features:
https://www.youtube.com/watch?v=iJ7k24p8XUw
Hello, I'm refugee from Zaporizhzhia region, Ukraine. Now I live in a village in the Vinnytsia region and am developing my second big game. I want to show you all the stages of creating games on your own.
I draw a sketch in Photoshop. I want to say up front that I have never learned to draw anywhere. I realize that I have big problems with perspective, colors, and composition, but I think it's fine for the game.
Then I color it. It turns out like this. I draw everything in separate objects to make it easier to make changes.
I transfer all the drawn objects to a Spine, create bones for the animation, and lightly animate them. The result is something like this.
Final result
[ 6082 ]
[ 1511 ]
[ 1888 ]