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Update #44: New Techs + AI Improvements


This week, we've added new technologies in the high end of Planetary Construction -- Superscale 7 unlocking Hab Unit 8. We've also added a visual marker for dead worlds so that its clear where the ravages of war have left completely uninhabitable planets. We've changed some of the AI options on different game maps to make sure the different xeno AI types were lining up with the maps they were playing on better. Not to mention a few bug fixes! v2.6.29 - 11/7/2016 - New: Added Visual Marker for Dead Planets - Max Quality for Indy Colony Changed to 6 - New Tech: Superscale Construction 7 - New Colony Upgrade: Hab Unit 8 - Removed Red Zorga AI types for maps of size 32x32 - Added Red Zorga AI type for "Degla: 100x100 Map (150 Worlds)" - Fixed Issues with Options Menu - Fixed Reported Crashes


[ 2016-11-07 20:06:18 CET ] [ Original post ]

Update #44: New Techs + AI Improvements


This week, we've added new technologies in the high end of Planetary Construction -- Superscale 7 unlocking Hab Unit 8. We've also added a visual marker for dead worlds so that its clear where the ravages of war have left completely uninhabitable planets. We've changed some of the AI options on different game maps to make sure the different xeno AI types were lining up with the maps they were playing on better. Not to mention a few bug fixes! v2.6.29 - 11/7/2016 - New: Added Visual Marker for Dead Planets - Max Quality for Indy Colony Changed to 6 - New Tech: Superscale Construction 7 - New Colony Upgrade: Hab Unit 8 - Removed Red Zorga AI types for maps of size 32x32 - Added Red Zorga AI type for "Degla: 100x100 Map (150 Worlds)" - Fixed Issues with Options Menu - Fixed Reported Crashes


[ 2016-11-07 20:01:27 CET ] [ Original post ]

Update #43: Patches for Research

Sorry for the crashes in research lists. We've fixed them now with this update! v2.6.27 - 10/27/2016 - Fixed crashes in Research Project List and Technology List


[ 2016-10-28 01:06:36 CET ] [ Original post ]

Update #43: Patches for Research

Sorry for the crashes in research lists. We've fixed them now with this update! v2.6.27 - 10/27/2016 - Fixed crashes in Research Project List and Technology List


[ 2016-10-28 01:06:36 CET ] [ Original post ]

Update #42: Patches


This week we're rolling out some new improvements across the game's UI, tech tree and maps. Thanks to the players who have send in feedback about the Degla map 100x100. We've done some rebalance to the RP cost of different techs on the higher end of the technology trees. Finally, we've made some nice improvements to the UI in the turn event list and tech tree. Both are smoother and more compact. v2.6.23 - 10/18/2016 - Fixes for "Degla: 100x100 Map (150 Worlds)" - Tech Tree Updates and RP Cost Balancing - Improved Turn Recent Events List - Improved UI of Tech Tree, summary display


[ 2016-10-24 00:33:42 CET ] [ Original post ]

Update #42: Patches


This week we're rolling out some new improvements across the game's UI, tech tree and maps. Thanks to the players who have send in feedback about the Degla map 100x100. We've done some rebalance to the RP cost of different techs on the higher end of the technology trees. Finally, we've made some nice improvements to the UI in the turn event list and tech tree. Both are smoother and more compact. v2.6.23 - 10/18/2016 - Fixes for "Degla: 100x100 Map (150 Worlds)" - Tech Tree Updates and RP Cost Balancing - Improved Turn Recent Events List - Improved UI of Tech Tree, summary display


[ 2016-10-24 00:31:14 CET ] [ Original post ]

Update #41: Patches and New Tech


This weeks update brings a series of patches and improvements across the game, from improving the 80x80 map to tuning the xeno colony planner to do a better job on different difficulties. On top of the fixes, we've applied the icing -- new tech. The Superscale Manufacturing 3 tech unlocks the sparkling Factory 8 upgrade, a serious feat of advanced technology with some amazing bonuses for your top-end colonies. v2.6.21 - 9/21/2016 - Fixes for "Degla: 80x80 Map (90 Worlds)" - Added New "Superscale Manufacturing 3" Tech - Added New "Factory 8" Upgrade - Improved Xeno Colonization Planner AI - Minor Performance Improvements / Fixes


[ 2016-09-21 16:40:15 CET ] [ Original post ]

Update #41: Patches and New Tech


This weeks update brings a series of patches and improvements across the game, from improving the 80x80 map to tuning the xeno colony planner to do a better job on different difficulties. On top of the fixes, we've applied the icing -- new tech. The Superscale Manufacturing 3 tech unlocks the sparkling Factory 8 upgrade, a serious feat of advanced technology with some amazing bonuses for your top-end colonies. v2.6.21 - 9/21/2016 - Fixes for "Degla: 80x80 Map (90 Worlds)" - Added New "Superscale Manufacturing 3" Tech - Added New "Factory 8" Upgrade - Improved Xeno Colonization Planner AI - Minor Performance Improvements / Fixes


[ 2016-09-21 16:40:15 CET ] [ Original post ]

Update #40: New Maps and Tech


This week's update for Star Traders 4X Empires introduce a new map of massive proportions, packed full of worlds. To go along with the new big maps, we've made some enhancements to the AI's strategy on larger maps, helping them expanding more inline with their race profile. We've added a new tech and upgrade, allowing you to now install the immense Orbital Platform 6 to house your Faction citizens. We've done some work to rebalance the oversized reactors, the 8000+ mass ones, helping tweak the balance of super-sized ships. v2.6.19 - 8/4/2016 - New Map: Degla 80x80 Map (90 Worlds) - New Tech: Orbital Habitation 4 - New Upgrade: Orbital Platform 6 - Rebalanced 8000 Mass Reactors - Xeno Strategic AI Updates for Large Maps (50+)


[ 2016-08-05 19:36:42 CET ] [ Original post ]

Update #40: New Maps and Tech


This week's update for Star Traders 4X Empires introduce a new map of massive proportions, packed full of worlds. To go along with the new big maps, we've made some enhancements to the AI's strategy on larger maps, helping them expanding more inline with their race profile. We've added a new tech and upgrade, allowing you to now install the immense Orbital Platform 6 to house your Faction citizens. We've done some work to rebalance the oversized reactors, the 8000+ mass ones, helping tweak the balance of super-sized ships. v2.6.19 - 8/4/2016 - New Map: Degla 80x80 Map (90 Worlds) - New Tech: Orbital Habitation 4 - New Upgrade: Orbital Platform 6 - Rebalanced 8000 Mass Reactors - Xeno Strategic AI Updates for Large Maps (50+)


[ 2016-08-05 19:36:42 CET ] [ Original post ]

Update #39: QoL and Patches

This weeks update focuses on user feature requests to improve QoL. We've also fixed a number of bugs, and shifted some of the balance in exploration and AI to improve the gameplay experience. v2.6.17 - 7/13/2016 - Added "Go To" button to uncolonized Worlds list - List displays Enemy Team State (Aggressive, Neutral) - Fixed Manufacturing Treaty Politics - Degla Zone Map Cleanups, Improved AI with Asteroids - Made positive Exploration results slightly more likely


[ 2016-07-14 18:30:54 CET ] [ Original post ]

Update #39: QoL and Patches

This weeks update focuses on user feature requests to improve QoL. We've also fixed a number of bugs, and shifted some of the balance in exploration and AI to improve the gameplay experience. v2.6.17 - 7/13/2016 - Added "Go To" button to uncolonized Worlds list - List displays Enemy Team State (Aggressive, Neutral) - Fixed Manufacturing Treaty Politics - Degla Zone Map Cleanups, Improved AI with Asteroids - Made positive Exploration results slightly more likely


[ 2016-07-14 18:30:54 CET ] [ Original post ]

Update 38: Deep Mining


This weekend's update drops in a new tech, Deep Crust Mining 2, and a new colony upgrade, Mine 8. We've also made a big round of improvements to hovers on the main map, fixing a few bugs, as well as adding hover data for anomalies, and adding more fields to the colony hover. Thanks to everyone suggesting improvements and pointing out issues -- we've fixed a number of reported issues and crashes this week! v2.6.15 - 7/1/2016 - New Research Tech: 'Deep Crust Mining 2' - Fixed Mine 8, Increased RP Bonus - Added Morale to Colony mouse over - Fixed mouse hover text formatting - Addded mouse hover for Explored and Unexplored Anomalies - Improved Templar Advisor screen - Fixed bugs in the Uncolonized Worlds screen - Fixed issue with invaded worlds not being visible in fog


[ 2016-07-01 19:50:25 CET ] [ Original post ]

Update 38: Deep Mining


This weekend's update drops in a new tech, Deep Crust Mining 2, and a new colony upgrade, Mine 8. We've also made a big round of improvements to hovers on the main map, fixing a few bugs, as well as adding hover data for anomalies, and adding more fields to the colony hover. Thanks to everyone suggesting improvements and pointing out issues -- we've fixed a number of reported issues and crashes this week! v2.6.15 - 7/1/2016 - New Research Tech: 'Deep Crust Mining 2' - Fixed Mine 8, Increased RP Bonus - Added Morale to Colony mouse over - Fixed mouse hover text formatting - Addded mouse hover for Explored and Unexplored Anomalies - Improved Templar Advisor screen - Fixed bugs in the Uncolonized Worlds screen - Fixed issue with invaded worlds not being visible in fog


[ 2016-07-01 19:38:26 CET ] [ Original post ]

Update #36: AI and Performance Booster


First up - it is Steam Summer sale! Pick up a copy of any of our games on discount, or complete the set with our Trese Brothers bundle. This week, thanks to some work we were doing for our latest game, Templar Battleforce, we were down deep in the game engine and have squeezed out a significant performance boost across the board -- improving the speed of enemy turns, the UI, turn events, basically everything. On top of that, we've made some specific tweaks to the enemy AI to help it plan and process its turns faster. We've made some minor changes to the maintenance cost of the different levels of Exchange, as well as reducing the number of negative political happenings that might effect games on Normal or lower difficulty. v2.6.13 - 6/24/2016 - Major Performance Improvements - Xeno Colonization Stategic AI Improved - Mining Economy Balancing Updates - Balanced Maintenance Costs for Exchanges - Slightly Reduction in Conflict Generation on Normal Difficulty P.s Templar Battleforce is 30% off for the summer sale. Want to thank it for the great performance bump? Pick up a copy! store.steampowered.com/app/370020


[ 2016-06-25 15:57:27 CET ] [ Original post ]

Update #36: AI and Performance Booster


First up - it is Steam Summer sale! Pick up a copy of any of our games on discount, or complete the set with our Trese Brothers bundle. This week, thanks to some work we were doing for our latest game, Templar Battleforce, we were down deep in the game engine and have squeezed out a significant performance boost across the board -- improving the speed of enemy turns, the UI, turn events, basically everything. On top of that, we've made some specific tweaks to the enemy AI to help it plan and process its turns faster. We've made some minor changes to the maintenance cost of the different levels of Exchange, as well as reducing the number of negative political happenings that might effect games on Normal or lower difficulty. v2.6.13 - 6/24/2016 - Major Performance Improvements - Xeno Colonization Stategic AI Improved - Mining Economy Balancing Updates - Balanced Maintenance Costs for Exchanges - Slightly Reduction in Conflict Generation on Normal Difficulty P.s Templar Battleforce is 30% off for the summer sale. Want to thank it for the great performance bump? Pick up a copy! store.steampowered.com/app/370020


[ 2016-06-25 15:57:11 CET ] [ Original post ]

Update #35: Rebalance Update


The latest 4X Empires update brings a rebalancing across some of the combat systems as well as the cost and maintenance of planetary installations. Most types of xeno enemy ships have gained in standard armor, but have had a mirrored reduction in their ability to resist special Damage, shifting the emphasis slightly more toward Radiation damages. Long-ranged torp ships from the xeno factions have improved AI to match. v2.6.11 - 5/27/2016 - Xeno Ship Armor increased by 10% - Xeno Ship Resistance decreased by 10% - New Sources of Radiation Damage: Invasion, Exploration - Improved Xeno Torpedo Ship AI - Slight increase in Maintenance Cost for Spice Hall 3 - Balanced Mine 7 Maintenance Cost - Balanced Maintenance Cost of Palace 5, Exchange 6


[ 2016-05-28 15:28:01 CET ] [ Original post ]

Update #35: Rebalance Update


The latest 4X Empires update brings a rebalancing across some of the combat systems as well as the cost and maintenance of planetary installations. Most types of xeno enemy ships have gained in standard armor, but have had a mirrored reduction in their ability to resist special Damage, shifting the emphasis slightly more toward Radiation damages. Long-ranged torp ships from the xeno factions have improved AI to match. v2.6.11 - 5/27/2016 - Xeno Ship Armor increased by 10% - Xeno Ship Resistance decreased by 10% - New Sources of Radiation Damage: Invasion, Exploration - Improved Xeno Torpedo Ship AI - Slight increase in Maintenance Cost for Spice Hall 3 - Balanced Mine 7 Maintenance Cost - Balanced Maintenance Cost of Palace 5, Exchange 6


[ 2016-05-28 15:28:01 CET ] [ Original post ]

Update #34: QoL Weekend


To cap off the sale week and a great weekend, we've included a quality of life update for all of your galactic empires. We've got a lot of users thank for these improvements and suggestions. We'd like to extend a special thanks to @giddion for catching bugs and great RFEs these last weeks. v2.6.9 - 5/9/2016 - Fixed Bugs with Defeated Colony Green Space - Replaced "Spy" with "EP" in Colony UI - Added AP remaining total to Confirm End Turn - Improved Terrox AI Planning Routines - Fixed some bugs in Ship Designer Training - New Refueling Spots in Garden & 100x100 Degla


[ 2016-05-09 15:53:29 CET ] [ Original post ]

Update #34: QoL Weekend


To cap off the sale week and a great weekend, we've included a quality of life update for all of your galactic empires. We've got a lot of users thank for these improvements and suggestions. We'd like to extend a special thanks to @giddion for catching bugs and great RFEs these last weeks. v2.6.9 - 5/9/2016 - Fixed Bugs with Defeated Colony Green Space - Replaced "Spy" with "EP" in Colony UI - Added AP remaining total to Confirm End Turn - Improved Terrox AI Planning Routines - Fixed some bugs in Ship Designer Training - New Refueling Spots in Garden & 100x100 Degla


[ 2016-05-09 15:53:29 CET ] [ Original post ]

Update #33: Weekend Update!


This weekend's update includes a host of improvements based on player feedback. We're always working to stay close to the community and to your requests, and to make sure we are continuing to improve the game. This one is full of UI and quality-of-life upgrades, including better path rules and weighting in the algorithm, clarified display in the all colonies screen, fixing a bug with the Confirm End Turn option, and improving issues with text wrapping on some resolutions. We've also made some tweaks to the political simulator in the early game to help reduce the chance of a nasty political wave crippling your youthful empire. v2.6.7 - 4/16/2016 - Improved Pathing Rules based on Player Feedback - Fixed Issues with "Colony -1" and All Projects Screen - Fixed End Turn Confirm Option w/ Enter Key - Fixed Text Displays for Ship Upgrades with long descriptions - Map Updates and Improvements for Degla Maps - Small Reduction in chance of Solar Wars in early game


[ 2016-04-17 16:16:14 CET ] [ Original post ]

Update #32 - Path Tracing + Fast Enemy Turn


This week's Star Traders 4X Empires release brings two major updates to the main galactic view as well as to the enemy turn. We've added path tracing, which shows the path your ships will travel to their destination, as they take into account obstacles (asteroid belts) and red and green sectors for fuel efficiency's sake. The distance you can make in any given turn is shown in blue, the rest in red. We've also added a new option to enable a Fast Enemy Turn. When turned on, this option will reduce the time it takes for the enemy to show their actions during the turn. Their ships will move very fast, and the animations for their combat attacks are skipped.
We've also made some improvements to the enemy AI and how they plan their actions and their tech point spend, so watch out. You will find them to be a little sharper. v2.6.5 - 4/7/2016 - Add Path Tracing for Player Ships - Add “Fast Enemy Turn” Option - AI Optimization & Improvements (look out!) - Fixed Text Wrapping in Ship Designer - Fixed Build Costs For Heavy Reactor 19+ - Fixed RP Costs for late game Orbital Tech - Adjusted Maint. Costs for Orbital Defense


[ 2016-04-07 17:13:05 CET ] [ Original post ]

Update #31 - Ultra Heavy Reactors

The latest 4X Empires update releases new techs, new options, and new improvements to the AI and UI. All in one! Check out the new Ultra Heavy Reactors techs. Faction scientists are now able to break the 10,000 Mass limit on immense ships of the line. The biggest and most powerful ships that have ever sailed the Quadrant can now be yours! We've added a new option to the game by popular request - the ability to add a confirm prompt on End Turn. Between turns, a new progress bar will help you watch the enemy turn progress. Not to mention bug fixes, help file improvements! v2.6.3 - 3/15/2016 - Added Progress Bar for AI Turn - Fixed bug, colony build queue now updates after re-ordered - New Option: Confirm End Turn - New Techs: Ultra Heavy Reactors - New: Heavy Reactors 18 to 20 (Max Mass 10,000!) - AI and help file improvements - Fixed Reported Issues & Typos


[ 2016-03-16 18:18:26 CET ] [ Original post ]

Update #30: Major Performance Boost


For this update, we've focused on a major performance boost across the game. You should feel it in every screen of the game -- from the time it takes to load all the way to the game map, to the speed of running a turn, to opening and browsing colonies, ships, techs. When you're invading enemy colonies, we've again improved the invasion result messages. Now, damage dealt against your ships during invasion is shown in the event logs. We've also fixed some issues with the option screen, and shifted it into the normal menu. A couple of reported bugs about Talent menu layout have also been wrapped up. Please leave a review if you enjoy this game and the continued updates! v2.6.1 - 2/23/2016 - Major Performance Improvements - Improved Invasion Results Messages - Improved Options Screen - Fixed Talent Menu Layout Bugs - Fixed Sound Effects for some ship engines - FASTER! :D


[ 2016-02-23 16:32:21 CET ] [ Original post ]

Update #29

The 29th update brings another round of user requested features for the colony list, showing more data there in easier to read fashion. We've also added a highly requested feature -- the ability to see if you Scouted or Invaded a planet in the turn event log. This can be critical to planning large scale invasions in which you are alternating between the two to bring down defenses. Please leave a review to help encourage more content, features and udpates! v2.5.9 - 2/2/2016 - Adds Factory Counts to Colony List - Improves Defense Display on Colony List - Invasion Results declare Scout vs. Full Invasion - Display Faction Defense Force levels in Icons


[ 2016-02-03 05:53:04 CET ] [ Original post ]

Quick Bug Fix Update

We've put out a quick bug fix to address an issue that is popping up in new games. This is only happening in games that were created within the version 2.5.5 release, and it shows up mostly in Colony Ships missing their Colonization Talent. In this case, you'll want to update to v2.5.7 (now live) and restart a new game. Sorry for the bug and thanks!


[ 2016-01-21 01:50:43 CET ] [ Original post ]

Update #28

The 28th update for Star Traders 4X Empires brings some major quality of life and UI improvements to the game. We've modified every colony upgrade icon in the game to include its level number (Mine 1, Mine 2, Mine 3). For an experience player, this means you'll be able to play faster and smoother just by checking icons instead of reading the details on individual upgrades.
We've also include quick Go To buttons for both ships and colonies. From the lists, you can snap to the selected target on the map very quickly.
Please leave a review to help encourage additional updates, features, and improvements! v2.5.5 - 1/16/2016 - All Colony Upgrade icons upgraded to include level (1-9) - Added "Go To" button on Ship and Colony lists - Fixed bugs in Manage Games


[ 2016-01-19 17:30:02 CET ] [ Original post ]

Update #27 + Winter Sale

Star Traders 4X Empires and all of the Trese Brothers games are now on sale for the big Winter Sale! Happy holidays, Merry Christmas, enjoy the sale! With this update, we've added a new challenging map, the 100x100 Delga Ice Fields. We've also modified the amount of refueling space planets create, and the rules about unused CP in Exploration. The Hyperion Ship pack has had two new designs added, bring it up to 4 total ship skins. Please leave a review to help encourage updates, new content, maps and ships! v2.5.1 - 12/22/2015 - New Map: 100x100 Degla Ice Fields - Colonies generate more yellow tiles - Exploration generating unused CP converts to Credits - Added 2 New Ship Skins to Hyperion Ship Pack - Improved map loading performance


[ 2015-12-23 15:56:59 CET ] [ Original post ]

Steam Update #26

We've just released 4X Empires v2.4.9 with a whole package of quality of life improvements. Navigate the sprawling tech tree with more confidence and speed as the "last viewed" node is now highlighted. Move both backward and forward through the Colonies list with a new Previous Colony button. The keyboard implementation in all renaming screens is vastly improved. And more! Please leave a review to encourage additional updates, features, and content! v2.4.9 - 12/15/2015 - Added "Previous" Button to Colony Details Page - Last viewed Tech in the Tech Tree stays highlighted - New Warning "Solar route exceeds available Water-Fuel." - Increased Maximum Length of Solar Routes (for huge maps) - Fix for Gravity Driver Techs - Improved Zenrin Morale Loss Bonus Documentation - Keyboard Updates for PC/Mac/Linux


[ 2015-12-16 22:59:11 CET ] [ Original post ]

Autumn Sale + Year of Updates


Thanks to all of our community, fans and supporters! We've had a great year and an awesome run of updates. We're excited to drop a big 50% discount for the Autumn Sale. Our Trese Brothers catalog is now on sale for the Steam Autumn Sale, try any of our games at great discounts: http://store.steampowered.com/search/?developer=Trese%20Brothers Thank you again! Trese Brothers


[ 2015-11-25 19:34:13 CET ] [ Original post ]

Steam Update #25

Steam Update #25 brings some more improvements in pace of place, hover availability, and quality of life requests from our community. Easily browse the Tech Tree with working hover support! Pick the game you're looking for faster from the Games List by seeing the map & turn count. Loading performance and the pace of actions taken on the map have been optimized to move faster. 2.4.7 - 11/2/2015 - Added mouse hover to Research Tree for quick access to unlocks - Reduced wait time between attacks and training actions - Improved Manage Games listing Map and Turn Count - Improvements in speed of play - Improved loading performance - New Fog Saving System - Simplified main menu, improved buttons


[ 2015-11-03 15:05:49 CET ] [ Original post ]

Steam Update #24

Star Traders 4X Empires v2.4.3 is a big one! First up, it includes a lot of long missing options for desktop -- separate volume control for music and SFX, and the ability to set the window size if you are playing in windowed mode. It also includes some big upgrades for the ship designer. The validation routines have been improved and clarified, and a warning will now appear i you are closing The ship designer has seen some Please Leave a Review if you enjoy the game! v2.4.3 - 9/1/2015 - Improved Ship Design Validation System - Confirm Unsaved Changes in Ship Designer - Fixed Faction Politics / Treaties Screens - Fixed Paragon Scientist Award (175 Techs Required) - Fixed bug with spamming Trade Treaties with $0 - Improved Templar Advisor, fixed errors and typos - Fixed Reported Crashes with Planetary Invasion - Increated Rate of XP for Invasion Ships < 5XP - Added new Option to set Music Volume - Added new Option to set SFX Volume - Added new window size Options


[ 2015-09-03 15:25:08 CET ] [ Original post ]

Steam Update #23

Update #23 drops a big upgrade on the colony details screen. We've brought together an exciting bundle of the all of the quality of life features that have been requested for this screen and added them in a single big update. Now you have easy access to seeing what each colony is building, improved quick filters to access list of build options (around population, mining, factories) as well as an improved Quick Build list at the bottom of every colony screen. What's next, you ask? Well, we're working on bringing together all of the quality life RFEs around the Colony List and pushing them into a big update. But before that, we're going to roll in an advanced game options screen, options for music and SFX volume, and the ability to control resolution of the game in windowed mode. Can't wait to post this next update - so much more coming down the pipe. Please Leave a review! v2.4.1 - 8/22/2015 - Improved colony detail screen - Build queue now displayed on colony detail screen - Use quick filters in colony screen to see filtered project lists (click Housing to see Habs, etc) - Quick build queue shown on all colony detail screens - Added scrolling on colony detail screen


[ 2015-08-23 20:00:22 CET ] [ Original post ]

Steam Update #22 - bug fix

Steam Update #22 follows close on update #21 and fixes a crash around Critical Strike Talent. Steam Update #21 released an exciting new set of upgrades. Version 2.3.9 sees mouse-hover sweeping across the map interface, now over ships, colonies, enemy planets, and enemy ships, as well as many of the HUD UI elements. More improvements in this area are coming as we peg down the full use of hover, and right click. If you're looking to move quickly between screens, clicking the middle mouse button is a universal "back" action (esc key). Please leave a review to Support Devs and Updates v2.3.11 - 7/28/2015 - Fixes crash with Critical Strike - Fixed issues with Faction-specific technologies - Fixes issues with refunds for improving upgrades - Monster Display Box includes Hull Points - Monster Display Box includes maximum damage - Updated Gravity Driver weapon Mass values - Improved Accuracy on some Railguns and Torps - Map Hovers for Monsters, Colonies and Player Ships


[ 2015-07-29 02:23:17 CET ] [ Original post ]

Update #21

Steam Update #21 releases an exciting new set of upgrades. Version 2.3.9 sees mouse-hover sweeping across the map interface, now over ships, colonies, enemy planets, and enemy ships, as well as many of the HUD UI elements. More improvements in this area are coming as we peg down the full use of hover, and right click. If you're looking to move quickly between screens, clicking the middle mouse button is a universal "back" action (esc key). Please leave a review to Support Devs and Updates v2.3.9 - 7/28/2015 - Fixed issues with Faction-specific technologies - Fixes issues with refunds for improving upgrades - Monster Display Box includes Hull Points - Monster Display Box includes maximum damage - Updated Gravity Driver weapon Mass values - Improved Accuracy on some Railguns and Torps - Map Hovers for Monsters, Colonies and Player Ships


[ 2015-07-28 21:21:14 CET ] [ Original post ]

Steam Update #21

Thanks for the support, we've dropped another update! Please Rate to Support Devs and Updates v2.3.7 - 6/30/2015 - Improved Text Formatting for Attack Bonuses - Fixed Manufacturing Treaty - Improved Diplomatic Manipulation - Fixed Boarding 2 Debuff Duration for Xenos - Fixed some Ship Designer text formats - Fixed typos in Turn Log generation - Boost to Zenrin Morale Loss Resistance (25% More)


[ 2015-07-20 17:36:16 CET ] [ Original post ]

Steam Update #20

The 20th update brings v2.3.5 and a number of great improvements to how your colony and turn events function. Please leave a review if you enjoy the game! v2.3.5 - 6/23/2015 - Fixed Invasion Crashes and Bugs - Overflow CP from finished projects pays Credits - 100 New Xeno Planet Name Types (Fixes "Xeno System" bug) - Improvements and Tweaks to Degla Maps - Ship Completed Messages list next Colony Project - Improvements to Ship Designer, Ship Layouts - Fixes to Empire Summary Pages


[ 2015-06-24 22:23:09 CET ] [ Original post ]

Steam Update #19

The 19th update to Steam continues the improvement project on invasion rules. Based on the heaps of user feedback and suggestions we are getting, we are continuing to balance and deepen the system for the most enjoyable yet challenging play. This release also features a major boost to Repair rates to reduce turns spend waiting, and new Gravity Driver weapons. Please Rate to Support Devs and Updates v2.3.3 - 6/7/2015 - Balancing and Updating Invasion Rules - 3 New Gravity Driver Weapons - Reorganized Gravity Driver Weapon Techs - Repair Rate for Normal Reactors Boosted 50% - Repair Rate for Heavy Reactors Boosted 100% - Fix Armor Detail Display in Research, Load Out - Fixed Reported Crashes & Bugs


[ 2015-06-09 10:53:02 CET ] [ Original post ]

Star Traders: 4X Empires
Trese Brothers Developer
Trese Brothers Publisher
2014-12-16 Release
Game News Posts: 38
🎹🖱️Keyboard + Mouse
Mixed (57 reviews)
The Game includes VR Support
Public Linux Depots:
  • Star Traders: 4X Empires Depot LINUX [92.47 M]
  • Star Traders: 4X Empires Depot Linux 32 [85.32 M]
Take command of humanity’s last survivors and rebuild an empire among the stars. In this immersive turn-based strategy game, you must lead the refugees of the great Exodus to a new home in hostile space and build a new galaxy-spanning civilization. To survive in the dark reaches of space, you will have to fight to protect your people, control rival factions, and unlock lost technology.

This challenging civilization-building game expands upon the universe of the original Star Traders RPG. As the leader of a splinter group who have fallen behind the main fleet, you have no choice but to settle nearby habitable worlds, stake your claim and try to prosper.

Your forces will face hostile aliens at every turn and your fleets will do battle in a challenging tactical conflicts across the solar systems. As the waves of stellar conflict wash across your empire, you’ll face invasions, devastating planetary bombardments and need to exact the same on alien infestations to expand your empire.

Within your own imperium, you must manage your economy, political realm, and technological research. The squabbling factions vie for power, unable to lay old rivalries to rest. Only your deft political maneuvering can build treaties and harmony over discord and war. From the helm, you must also construct a mighty economy, one capable of surviving the devastation of war and the attacks of political adversaries. A sprawling technology tree lies before you and your choice of technologies will determine the strategy of your galactic civilization. To survive, you’ll need to overcome some of these challenges, to succeed you must master them all.

  • Grow a ragtag band of survivors into a new galactic empire.
  • Protect your colonies of galactic refugees from alien attack.
  • Employ devious political and economic machinations to expand your domain.
  • Use spies and espionage to get the upperhand on your enemies.
  • Research and build incredible new ships, weapons and technologies.
  • Trade with a vast universe full of rich, dynamic characters.
  • Explore the galaxy and uncover its many secrets.
  • Multiple difficulty levels and customizable map sizes.
  • Risk everything to rescue refugees and keep them safe.

Take control through the strategic use of spies, economics, politics, technology and advanced weaponry in the most engaging, expansive and intense turn-based sci-fi title. Rebuild the human civilization from the ashes of interstellar war to become the galaxy’s ultimate leader in Star Trader 4X Empires.

Snag a Two Pack

The Star Traders Two Pack includes two copies of the game - one for you and one to gift to a friend. The second copy is at 50%! Share your strategies and epic war against the alien with a friend today!

What's in the Box?

Star Traders: 4X Empires includes the full tech tree, and both the Alta Mesa and Hyperion Ship Skin Packs. As we continue to expand the game, new technology, ship skins, and factions will be released to you free of charge in our weekly updates. This games does not contain any chargeable DLC - all present and future content is included in the price.
  • Entire Tech tree
  • All game maps
  • All 6 classic Factions
  • Additional 3 Great Clan Factions (Alta Mesa, Moklumne, Zenrin)
  • All 9 ship design types

MINIMAL SETUP
  • Graphics: Requires OpenGL 2.0 or higher
  • Storage: 200 MB available spaceAdditional Notes: Requires LibGLFW 2 (apt-get install libglfw2)
GAMEBILLET

[ 6108 ]

22.24$ (11%)
16.39$ (18%)
16.90$ (15%)
35.59$ (11%)
25.46$ (15%)
16.39$ (18%)
12.29$ (59%)
4.12$ (17%)
6.22$ (11%)
25.19$ (16%)
16.97$ (15%)
12.67$ (15%)
12.72$ (15%)
25.19$ (16%)
4.22$ (15%)
52.19$ (13%)
16.96$ (15%)
16.52$ (17%)
25.19$ (16%)
5.92$ (15%)
24.87$ (17%)
31.14$ (11%)
35.14$ (12%)
8.44$ (16%)
25.17$ (16%)
16.97$ (15%)
3.51$ (12%)
24.87$ (17%)
12.44$ (17%)
12.71$ (15%)
GAMERSGATE

[ 575 ]

0.83$ (92%)
0.26$ (91%)
11.99$ (20%)
0.85$ (83%)
14.39$ (28%)
1.7$ (91%)
9.0$ (64%)
0.77$ (91%)
0.68$ (83%)
0.6$ (92%)
4.19$ (30%)
4.88$ (62%)
0.51$ (83%)
8.99$ (55%)
12.75$ (74%)
0.64$ (87%)
0.85$ (91%)
5.0$ (50%)
1.8$ (91%)
1.28$ (87%)
12.59$ (10%)
3.4$ (83%)
0.51$ (74%)
21.25$ (57%)
0.9$ (91%)
2.13$ (96%)
10.19$ (32%)
5.63$ (81%)
3.4$ (83%)
0.83$ (92%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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