Preparing for the upcoming Steam Puzzle Fest I noticed a surprising amount of issues related to the input system, weither it is mouse and keyboard or controllers, so I decided to refactor it entirely. It is now more stable than ever and easier to manage any bugs related to it.
Every stutter weither it is player movement related or slab interaction have been fixed.
Visuals related to inputs have also been reworked, with new animations and designs.
Menus always have been looking a bit off compared to gameplay visuals, so I added proper buttons sprites. It is more readable, but the pause menu might need some more work on that regard.
Changelog
Features New movement selection visuals New teleport slab VFXs Smoother camera follow Smoother player movement Smoother player slabs interaction New menus button visuals Move tracks interaction animations Improvements Level 2 time quest objective increased (10 => 12) Level 3 time quest objective increased (3 => 5) Level 4 time quest objective increased (5 => 8) Faster menu navigation transitions Smoother bounce when interacting with a directional slab Smaller main menu buttons Smaller main menu game title Faster in-game HUD animations New current slab empty sprite Fixes Fixed being blocked right between two wall slabs not calling game over Fixed wall slab rotation not completing when reaching the exit Fixed controller navigation not working in the quick settings panel Fixed animation stutters when selecting levels Fixed spamming confirm when reaching the exit triggering leave to menu Fixed keyboard command prompts being visible when pausing the game Fixed pressing escape not pausing the game Fixed pressing start button on the controller not closing the pause menu Fixed leaving to menu not exiting to level selection Fixed moving right at the start of a level creating a camera stutter Fixed move tracks not resetting when cancelling last player movement Fixed current slab image position when all quests have been completed
[ 2023-03-25 16:02:58 CET ] [ Original post ]
🕹️ Partial Controller Support
- ARCADE MAIN CONTENT [464.49 M]
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Somewhere between light and darkness, sentinels are what's keeping the world secure from darkness' dangers. As one of them, you wake up to your energy being stolen, and sense the menace growing. Your journey to retrieving your light begins, and many obstacles are on your path.
SLAB BASED
Libe is a slab based puzzle game, in which every movement is decisive and which in you'll have to step up your logic talents to finish the hardest levels.
From slabs that stop, redirect, turn, teleport, block, or can even destroy you, you'll have to carefully look at where each path can lead you to, to eventually reach the exit.
50 LEVELS
Plan ahead your next move to not get stuck or get vaporized before reaching the exit of the 50 different levels and pick enough energy prisms to bring your light back to life. Without your full energy you can't stop moving until you hit a wall or interact with certain slabs so you have to be careful what will be the consequences of your choices.
- OS: Ubuntu or equivalent
- Processor: Intel Core i3Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1 GB. Shader Model 3.0+
- Storage: 500 MB available space
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