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SENSEs: Midnight
SUZAKU Games Developer
Eastasiasoft Limited Publisher
2022-07-22 Release
Game News Posts: 15
🎹🖱️Keyboard + Mouse
Mostly Positive (24 reviews)
Public Linux Depots:
  • H1Z1: King of the Kill Test Server [2.05 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
PATCH 1 INCOMING

Thank you all for your feedback, positive or negative. We are working hard to address key issues as quickly as possible and are thoroughly testing the fixes we've made to be sure that they work and don't break anything. Here's a list of what we've addressed and will be included in the patch. - Fixed a bug where the camera flash is too bright and obscures all photos. - Fixed a bug with the gate to the rest area's hitbox not responding. Also added an additional light to signpost this interaction better. - Adjusted the hitbox for the security panel puzzle. This may not prevent the bug that disallows you sliding the ID cad, but we are trying to figure out the problem, this bug appears to be rare enough to be very hard to replicate. AS soon as we can identify the problem we will fix it - fixed camera glitches with several cutscenes and interactions. - fixed a bug with the inventory system that allowed an item dupe glitch (only effected interactions with stacked item usage) - Fixed a bug where the clock's face change and audio chime weren't occuring. - Fixed a bug where the vending machine coins were not being used all at once, requiring players to insert one at a time. - adjusted and added several camera angles within interactions and traversal. - added additional signposting and dialogue for some interactions to aid the player's understanding of where to go and what to do. Here's a list of the non-bug adjustments we are making or considering in coming patches - We've contacted our animator about adding some animations to Kaho's face, and they've agreed to help make it happen. We didn't think this would be as big of an issue as it was, but will add this feature in as quickly as possible. As soon as we have news to share on that front we will. - we are experimenting with the walk/run speeds of both the player and the enemies. We want to balance this very carefully, and thought we had found the perfect speed for the direction of the game. Any feedback or thoughts appreciated. - Re-configuration of NG+ content into standard game playthrough to add more of the lore/story for those that want to experience it all in the first playthrough. We did intend for the game to be played through twice for lore and narrative reasons, this didn't hit the way we wanted. The secret costume will remain tied to completing the game once, and the "good end" will still be tied to NG+ completion though. - removing and/or replacing 2 shinrei shashin considered to be too hard to get. These are bugs and adjustments we are working on but will take time to fix. These will come in later patches as soon as we can - Issues with formatting in localized text on tutorial screens. - Issue with steam achievements not unlocking. - issue with dropped items falling outside of bounds in certain spots. - possible, but unverified bug with the vending machine. (any video evidence of this would really help as we have not been able to replicate this in any way) - Adding a screen effect for when you are near a shinrei shashin, as audio signal does not appear to be enough. - Regarding the notes tab issue - fixing this will take a few days because we aren't sure what caused it or why. As a temporary workaround, try clicking on a longer note, scroll back to the top then click on the shorter note again to reset it's scroll position. - We will be experimenting with a 3rd person OTS camera system and standard movement. This would greatly impact the gameplay and changing the perspective would both make many environmental scares impossible to see, as well as cause some environmental details to look "wrong", but we are willing to offer this option to players if we can get it working functionally. However, it is not how the game is meant to be played and we don't recommend it's use if/when we add it in. --------------------------------------------------------- As more bugs are found we will address those as quickly as possible as well. Thank you all very much for your feedback and support, We are doing our best to make Midnight the most enjoyable experience we can!


[ 2022-07-25 00:01:29 CET ] [ Original post ]

Uesugi Kaho is an outgoing and adventurous college student and member of her school's occult research club. When Returning to Japan for a family visit, the other club members dare Kaho to investigate an infamous urban legend; The Midnight Door of Ikebukuro Walking Park. Of course Kaho jumps at the opportunity to prove the legend true and capture positive proof of the paranormal. However, entering the long abandoned park just before 12:00 a.m. and opening the Midnight Door may be the worst mistake she will ever make...



SENSEs: Midnight is a full 3d survival horror game taking major cues from Fatal Frame and Resident Evil, featuring TANK CONTROLS and FIXED CAMERA ANGLES in order to capture the truest essence of classic survival horror titles. Discover the secrets of the park via environmental storytelling and lore, manage your limited inventory slots carefully to avoid backtracking, weigh risk and reward on puzzles that may alert the vengeful spirits of the park, use hiding spots to temporarily elude your pursuer, and remember, there is only one place you can safely save your game... Expect the Ikebukuro walking park to ooze dreadful atmosphere while the ever-present threat of a relentless Onryo stalks and chases you wherever you go!



SENSEs: Midnight is the first part of the anthology style sequel to Sense: A Cyberpunk Ghost Story
https://store.steampowered.com/app/1120560/Sense___A_Cyberpunk_Ghost_Story/ by SUZAKU games.


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