Get to know jakefriend!
Hello! Im jakefriend, or Jake, a solo developer living near Toronto, Canada. I was a hobbyist game developer (as well as hobbyist musician and artist) back in the 2010s, and never had an intention to make a career out of any of my more creative pursuits. COVID happened, and I decided to make a small demo for my pandemic hobby project for fun, which got strangely popular, and well one thing sort of led to another! Ive been doing this full-time since a successful Kickstarter in early 2021, with a really tight-knit and friendly community thats been with me the whole way.
Scrabdackle is a game set in a fantasy world where you play as a novice student wizard, Blue, whos been abruptly thrust out of their sheltered life for the first time, and who comes to learn and appreciate the world and the people living in it. Its all about the joy of exploration, the value and strength of communities, and that its worth standing and fighting for a better world for everyone. Though, it wasnt always about these things! I set out just to make something fun and playful, and it feels in a weird way like a lot of the themes sort of emerged on their own as I spent more time in the setting.
Im a huge fan of the older top-down Zeldas! Theres a ton of charm to me in a game with a large, open world, discrete screens to get familiar with, and simple controls for combat and navigation. While Scrabdackle isnt evoking the classic Zelda aesthetic, the spirit is definitely there, in its nonlinearity and interest in a large, sprawling, continuous world that slowly opens up to you, filled with challenges and curiosities.
The whole game is pretty jam-packed! A favorite from the demo is a hidden cave full of trash bandits. A few nearby characters hint that theres a bandit lair somewhere on the south side of the river, and theres one spot along the river thats got a bandit guarding seemingly nothing. If you poke around and find the hidden entrance, not only do you have a small challenge event that nets you a secret collectible, but you also meet a major character earlier than you might otherwise, which opens up new dialogue paths with them in the future! Theres tons of optional content hidden for observant players to find throughout every area (and theres a LOT of areas!).
Ooh, tough question! Its probably Flamajesty, the duck emperor, who is a giant, prideful flamingo. You dramatically duel them on a rooftop at sunset, and their moveset is really all over the place and a lot of fun sometimes they use their long neck and beak as a blade, sometimes as a jackhammer, and sometimes they spin like a top to close the distance between you! Its a really charming character design to me, although it was quite a lot of work to animate!
To stay up to date with Scrabdackle and jakefriend, make sure to hit that wishlist button, visit the website, follow Jakefriend and us on Twitter or join in the discussion on the Fellow Traveller Discord server.
[ 2023-09-28 17:00:28 CET ] [ Original post ]
Fellow Traveller sat down with the solo developer jakefriend to talk about the games development, the influence of Zelda, secret areas, and more.
Fellow Traveller (FT): Who is Jakefriend? Tell us about yourself!
Hello! Im jakefriend, or Jake, a solo developer living near Toronto, Canada. I was a hobbyist game developer (as well as hobbyist musician and artist) back in the 2010s, and never had an intention to make a career out of any of my more creative pursuits. COVID happened, and I decided to make a small demo for my pandemic hobby project for fun, which got strangely popular, and well one thing sort of led to another! Ive been doing this full-time since a successful Kickstarter in early 2021, with a really tight-knit and friendly community thats been with me the whole way.
FT: Tell us about Scrabdackle. Hows development going? Whats it about?
Scrabdackle is a game set in a fantasy world where you play as a novice student wizard, Blue, whos been abruptly thrust out of their sheltered life for the first time, and who comes to learn and appreciate the world and the people living in it. Its all about the joy of exploration, the value and strength of communities, and that its worth standing and fighting for a better world for everyone. Though, it wasnt always about these things! I set out just to make something fun and playful, and it feels in a weird way like a lot of the themes sort of emerged on their own as I spent more time in the setting.
FT: Scrabdackle is described as a zeldalike adventure. To what extent did the top-down Zelda games influence your design?
Im a huge fan of the older top-down Zeldas! Theres a ton of charm to me in a game with a large, open world, discrete screens to get familiar with, and simple controls for combat and navigation. While Scrabdackle isnt evoking the classic Zelda aesthetic, the spirit is definitely there, in its nonlinearity and interest in a large, sprawling, continuous world that slowly opens up to you, filled with challenges and curiosities.
FT: Even the Scrabdackle demo is full of secret areas. How many total secrets are there to discover in the game?
The whole game is pretty jam-packed! A favorite from the demo is a hidden cave full of trash bandits. A few nearby characters hint that theres a bandit lair somewhere on the south side of the river, and theres one spot along the river thats got a bandit guarding seemingly nothing. If you poke around and find the hidden entrance, not only do you have a small challenge event that nets you a secret collectible, but you also meet a major character earlier than you might otherwise, which opens up new dialogue paths with them in the future! Theres tons of optional content hidden for observant players to find throughout every area (and theres a LOT of areas!).
FT: Weve heard that when youre developing a game, people tend to get attached to certain items, NPCs, enemies, and so on. What has been your favorite to design for the game?
Ooh, tough question! Its probably Flamajesty, the duck emperor, who is a giant, prideful flamingo. You dramatically duel them on a rooftop at sunset, and their moveset is really all over the place and a lot of fun sometimes they use their long neck and beak as a blade, sometimes as a jackhammer, and sometimes they spin like a top to close the distance between you! Its a really charming character design to me, although it was quite a lot of work to animate!
FT: Thank you for talking about Scrabdackle with us!
To stay up to date with Scrabdackle and jakefriend, make sure to hit that wishlist button, visit the website, follow Jakefriend and us on Twitter or join in the discussion on the Fellow Traveller Discord server.
Scrabdackle
jakefriend
jakefriend
2023
Indie Adventure Singleplayer
Game News Posts 8
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews
(0 reviews)
https://scrabdackle.com/
https://store.steampowered.com/app/1578720 
Scrabdackle is a hand-drawn action/adventure game about going exploring, with non-linear progression and a unique mix of skill-based challenge and accessible gameplay. It features a vast, intricate overworld, tight and responsive combat, cheeky banter, and pages of lore to discover – all under a coat of playful charm.
You'll discover secrets, meet the land’s curious inhabitants, master new spells, study magical creatures, and overcome challenging bosses.
Inspired by classics like Link's Awakening, An Untitled Story, and Hollow Knight, Scrabdackle is a project designed, animated, programmed, and scored by one developer wanting to make a world worth getting lost in.
- Expansive, non-linear world allows for high replayability. The map can be navigated in any order on any playthrough. Try a different route every time!
- Secret characters, areas, storylines and oddities hidden where you least expect them. The more you explore, the more you’ll be rewarded with unexpected and delightful encounters.
- Tough-but-fair bosses with tight, challenging combat. With some practice, you can walk away from any fight unscathed. Or, toggle assist settings to define your own challenge.
- Unique storybook visual style made with hand-drawn line art and a pixelated brush.
- Optional dialogue that doesn’t take control away from the player. Just walk away mid-conversation, and characters will wave you off.
- Fill out your official wizardly notebook by scrying new creatures and documenting your findings! Review your field logs any time to see the world in closer detail!
- Charming original soundtrack with new tracks for every corner of the world.
- Tons of spells and relics to master. Swap magic powers on the fly to face any type of challenge any way you want!
MINIMAL SETUP
- OS: Ubuntu 14+Memory: 2 GB RAMStorage: 200 MB available space
- Memory: 2 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
- OS: Ubuntu 14+Memory: 3 GB RAMStorage: 200 MB available space
- Memory: 3 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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