
Scrabdackle is a hand-drawn action/adventure game about going exploring, with non-linear progression and a unique mix of skill-based challenge and accessible gameplay. It features a vast, intricate overworld, tight and responsive combat, cheeky banter, and pages of lore to discover – all under a coat of playful charm.
You'll discover secrets, meet the land’s curious inhabitants, master new spells, study magical creatures, and overcome challenging bosses.

Inspired by classics like Link's Awakening, An Untitled Story, and Hollow Knight, Scrabdackle is a project designed, animated, programmed, and scored by one developer wanting to make a world worth getting lost in.

- Expansive, non-linear world allows for high replayability. The map can be navigated in any order on any playthrough. Try a different route every time!
- Secret characters, areas, storylines and oddities hidden where you least expect them. The more you explore, the more you’ll be rewarded with unexpected and delightful encounters.
- Tough-but-fair bosses with tight, challenging combat. With some practice, you can walk away from any fight unscathed. Or, toggle assist settings to define your own challenge.
- Unique storybook visual style made with hand-drawn line art and a pixelated brush.
- Optional dialogue that doesn’t take control away from the player. Just walk away mid-conversation, and characters will wave you off.
- Fill out your official wizardly notebook by scrying new creatures and documenting your findings! Review your field logs any time to see the world in closer detail!
- Charming original soundtrack with new tracks for every corner of the world.
- Tons of spells and relics to master. Swap magic powers on the fly to face any type of challenge any way you want!
The Honours Cabinet: In-game, per-save achievements!
If you\'ve noticed the \"Honours\" button being disabled right before loading a save file for the past, uh... two and a half years, and wondered what that button was gonig to be for - today\'s the day I can provide an answer!
\"Honours\" are the term for awards earned throughout gameplay on a given save file - like an achievement on Steam, except gettable per-save. They\'re stylized as various awards - a battle banner for bosses, a framed diploma for upgrades, a trophy for completionism, and so on.
They work a little differently in the demo vs. how they will in the Act 1 release build, so I\'ll get into that for those interested.
In the demo...
Three Honours are now obtainable, for each miniboss/boss accessible.
[/*]The others will be visible but locked off, as they\'re either only accessed in Act 1 content or there isn\'t a good way to reward it - you may have all the gold stars in the demo, but that\'s just a portion of the total Act 1 gold stars, so it won\'t unlock that award (and I\'m not making awards for \'all X in the demo\' since that milestone becomes irrelevant once you\'re playing the full game).
[/*]Honours in the demo [u]won\'t[/u] unlock associated Steam achievements - this is just the norm for demo apps vs. \'full game\' apps on Steam, since they\'re technically different application objects on the back-end.
[/*]
In Act 1...
All Honours from the demo will be carried over, and all \'missing\' Steam achievements will be re-triggered for content you\'ve already cleared.
[/*]Every Honour will, of course, be accessible! Which is a total of 17. (maybe 18 by the time of the launch? we\'ll see!)
[/*]There will be a few additional Steam achievements not associated with Honours, or a given save file. These are things that are either just for fun, a special kind of challenge that is more about \"ever accomplishing it once\" than redoing per-save-file, or are essentially non-awards that I want to track progress of on Steam. For instance - it\'s not really an \'achievement\' or accomplishment to pick up your scryglass at the start of the game, right? So that doesn\'t go in the Honours Cabinet, but I do still want to track it on Steam as a way of basically what percentage of people opened the game but didn\'t start a new game, and then how many people found the wand in the tutorial area, and so on.
[/*]
Maybe a little confusing? We shall see. In any case, you can always just ignore the Honours and achievements and just play the game; generally you\'ll unlock most of them organically anyways.
I\'ve been planning to add these for literal years, as mentioned earlier - there just wasn\'t a good time to prioritize them until fairly close to launch. I\'m excited to have them set up and in place going forwards though!
Patch notes for 0.5.07f:
Added Honours Cabinet
[/*]Fixed -all- Bulpesh acting like the unique sticker pool room Bulpesh (sigh)
[/*]Fixed fringe issue with the game hanging for some users upon quitting from the main menu.
[/*]Fixed quest menu keybind just plain missing in mousekey settings
[/*]
-Dev mode Jake
Minimum Setup
- OS: Ubuntu 14+Memory: 2 GB RAMStorage: 200 MB available space
- Memory: 2 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
Recommended Setup
- OS: Ubuntu 14+Memory: 3 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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