
Scrabdackle is a hand-drawn action/adventure game about going exploring, with non-linear progression and a unique mix of skill-based challenge and accessible gameplay. It features a vast, intricate overworld, tight and responsive combat, cheeky banter, and pages of lore to discover – all under a coat of playful charm.
You'll discover secrets, meet the land’s curious inhabitants, master new spells, study magical creatures, and overcome challenging bosses.

Inspired by classics like Link's Awakening, An Untitled Story, and Hollow Knight, Scrabdackle is a project designed, animated, programmed, and scored by one developer wanting to make a world worth getting lost in.

- Expansive, non-linear world allows for high replayability. The map can be navigated in any order on any playthrough. Try a different route every time!
- Secret characters, areas, storylines and oddities hidden where you least expect them. The more you explore, the more you’ll be rewarded with unexpected and delightful encounters.
- Tough-but-fair bosses with tight, challenging combat. With some practice, you can walk away from any fight unscathed. Or, toggle assist settings to define your own challenge.
- Unique storybook visual style made with hand-drawn line art and a pixelated brush.
- Optional dialogue that doesn’t take control away from the player. Just walk away mid-conversation, and characters will wave you off.
- Fill out your official wizardly notebook by scrying new creatures and documenting your findings! Review your field logs any time to see the world in closer detail!
- Charming original soundtrack with new tracks for every corner of the world.
- Tons of spells and relics to master. Swap magic powers on the fly to face any type of challenge any way you want!
Patch notes for 0.5.09b:
Gameplay
[list]Peeky\'s \'full region\' bits reward has been upped from 10 to 25
[/*]Removed \'corner bombs\' from Waking Fossil\'s last phase
[/*]Updated Ruins Hounds\' pursuit code; they no longer start running at max speed
[/*]Fixed Ruins Beast leaving its damage hitbox active for 2 seconds post-death (sorry, Harper! )
[/*]Garbage Eater can correctly be \'damage pierced\' with the Witchbrand when slashing it when it\'s inside its bin.
[/*]Lots of once-absent speaker tags populated for various \'nameless\' NPCs
[/*]
Other
Save stones no longer flicker the \'generic stone\' texture on room entry
[/*]Cleaned up a few last spots still using the \'old\' fonts
[/*]Updated some last placeholder UI SFX
[/*]Fixed dialogue bubble size rendering issue
[/*]Updated pause screen collection total handling, and explanatory message
[/*]Technical change to how fullscreen mode is handled - if your device had the rare black screen error, that shouldn\'t happen anymore
[/*]VSync added as a settings option (it used to only ever be off fwiw)
[/*]Fixed Skrine boons disappearing from the HUD upon respawn or reload
[/*]Resolved glitchiness with textures on certain room transitions
[/*]Fixed mousewheel not working for navigating dialogue for some players
[/*]Fixed notebook table of contents\' right page being out of alignment
[/*]Removed a small mouse click deadzone along the top of the screen (in the ruins)
[/*][/*]There\'s also a bug report icon/link on the main menu now! It goes to a database managed by Fellow Traveller that I have access to. (I am saying this in the hopes of no one submitting jokey reports thinking only I\'ll read it...!)
Most of what I\'ve been up to the past few weeks has been final prep on Act 1 content - there\'s some stuff in the game I\'m really proud of, but I\'ve had to really hustle to jam it in before launch I\'m gonna get back to that - but I\'ll be back with some news pretty soon!
-Dev mode Jake
Minimum Setup
- OS: Ubuntu 14+Memory: 2 GB RAMStorage: 200 MB available space
- Memory: 2 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
Recommended Setup
- OS: Ubuntu 14+Memory: 3 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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