
Scrabdackle is a hand-drawn action/adventure game about going exploring, with non-linear progression and a unique mix of skill-based challenge and accessible gameplay. It features a vast, intricate overworld, tight and responsive combat, cheeky banter, and pages of lore to discover – all under a coat of playful charm.
You'll discover secrets, meet the land’s curious inhabitants, master new spells, study magical creatures, and overcome challenging bosses.

Inspired by classics like Link's Awakening, An Untitled Story, and Hollow Knight, Scrabdackle is a project designed, animated, programmed, and scored by one developer wanting to make a world worth getting lost in.

- Expansive, non-linear world allows for high replayability. The map can be navigated in any order on any playthrough. Try a different route every time!
- Secret characters, areas, storylines and oddities hidden where you least expect them. The more you explore, the more you’ll be rewarded with unexpected and delightful encounters.
- Tough-but-fair bosses with tight, challenging combat. With some practice, you can walk away from any fight unscathed. Or, toggle assist settings to define your own challenge.
- Unique storybook visual style made with hand-drawn line art and a pixelated brush.
- Optional dialogue that doesn’t take control away from the player. Just walk away mid-conversation, and characters will wave you off.
- Fill out your official wizardly notebook by scrying new creatures and documenting your findings! Review your field logs any time to see the world in closer detail!
- Charming original soundtrack with new tracks for every corner of the world.
- Tons of spells and relics to master. Swap magic powers on the fly to face any type of challenge any way you want!
Patch notes for 0.5.12b:
Fixed possible softlock in west Ducklands fort if you ran past the lever
[/*]Updated some final cases of \'old\' fonts in a few niche menu spots
[/*]Exposed the dev console keybind on public builds; console now indicates the keybind too
[/*]Dev console can now also be closed with Esc (whoops)
[/*]Tried to clarify the Duck Castle dining hall sticker puzzle better with an additional signpost
[/*]Lowered Dramaturge boss health buff from 150% to 125%
[/*]
For anyone checking if The Bug is fixed where dialogue bubbles/prompts don\'t appear sometimes - I don\'t believe so, unfortunately! It doesn\'t happen on my own computer (which would let me fix it really quickly if I could replicate), and after several reviews trying to figure out if the bubble is offscreen or invisible or why it seems to happen \"randomly,\" it\'s still not clear other than most likely being tied to something about how different devices process things. I stuck a few just-in-case validations in but I\'d be surprised if I happened to solve it by chance. Still looking into it, thanks for the patience!
-Jake
Minimum Setup
- OS: Ubuntu 14+Memory: 2 GB RAMStorage: 200 MB available space
- Memory: 2 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
Recommended Setup
- OS: Ubuntu 14+Memory: 3 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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