
Scrabdackle is a hand-drawn action/adventure game about going exploring, with non-linear progression and a unique mix of skill-based challenge and accessible gameplay. It features a vast, intricate overworld, tight and responsive combat, cheeky banter, and pages of lore to discover – all under a coat of playful charm.
You'll discover secrets, meet the land’s curious inhabitants, master new spells, study magical creatures, and overcome challenging bosses.

Inspired by classics like Link's Awakening, An Untitled Story, and Hollow Knight, Scrabdackle is a project designed, animated, programmed, and scored by one developer wanting to make a world worth getting lost in.

- Expansive, non-linear world allows for high replayability. The map can be navigated in any order on any playthrough. Try a different route every time!
- Secret characters, areas, storylines and oddities hidden where you least expect them. The more you explore, the more you’ll be rewarded with unexpected and delightful encounters.
- Tough-but-fair bosses with tight, challenging combat. With some practice, you can walk away from any fight unscathed. Or, toggle assist settings to define your own challenge.
- Unique storybook visual style made with hand-drawn line art and a pixelated brush.
- Optional dialogue that doesn’t take control away from the player. Just walk away mid-conversation, and characters will wave you off.
- Fill out your official wizardly notebook by scrying new creatures and documenting your findings! Review your field logs any time to see the world in closer detail!
- Charming original soundtrack with new tracks for every corner of the world.
- Tons of spells and relics to master. Swap magic powers on the fly to face any type of challenge any way you want!
Patch notes for 0.5.12d:
Adjusted Dark Clouds, Darker Magic to be a info-type quest, not a solvable-type quest
[/*]Fixed (maybe?) the issue with triggering a dialogues walk-away text the same frame as triggering a room transition - at the very least, added several validations
[/*]Fixed issue where situationally, veils could show up in the wrong position
[/*]When you deal a boss last hit, youre no longer capable of receiving any damage until you leave the boss room
[/*]Added a cairn to the wizard academy
[/*]Tweaked a line in Headmaster Whites conversation about Blues familiarity with gems
[/*]Fixed issue where Hist forgets they have not sold you an item yet
[/*]
-Dev mode Jake
Minimum Setup
- OS: Ubuntu 14+Memory: 2 GB RAMStorage: 200 MB available space
- Memory: 2 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
Recommended Setup
- OS: Ubuntu 14+Memory: 3 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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