





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hi folks-- Thank you to each and every one of you for a jaw-droppingly warm reception to the Slay the Princess announcement and demo! We just put out a patch for the demo, the first stage of a two-stage process to improve its overall performance. Today's patch has roughly halved the file-size of the game's animations, which winds up improving its CPU usage by a fair bit. We may see if we're able to switch over from pre-rending our animations in after effects to some sort of custom shader for the full release (honestly a little outside of my wheelhouse!), but at least for now, there should be fewer framerate drops. In case the changes in this patch aren't enough to fully improve performance issues on your end, we're about halfway-through implementing a graphics toggle that lets you turn animations off at any point in the game, which should allow it to run as smooth as butter on pretty much any device! Testing out the work we've done so far, toggling animations off will use about 1/10th of the total resources the most recent build uses, so the game should accessible on pretty much any machine! We expect this second patch to be live at some point tomorrow ^_^ Thank you again for playing our game, and we can't wait to share more of it (and Scarlet Hollow) with you! ~Tony and Abby
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