Hey folks!
We've finally finished Scarlet Hollow Episode 4, which means it's time to start thinking about what the rest of Slay the Princess' development is going to look like. A word on the former before we get to the latter.
For those of you not in the know, Scarlet Hollow is our other game, an episodic horror visual novel, currently on Episode 4 of our planned seven. It's a little different than Slay the Princess, but a lot of the same heart is there.
- It's choices matter horror game with a healthy dose of humor.
- All of the art is hand-illustrated by Abby Howard (who is also one of the co-creators and the illustrator for Slay the Princess.)
- It's a more grounded story, where you're investigating a series of paranormal events in a small town tied together by an unseen thread.
- The game is too expansive/complicated for us to add voice acting, so unlike Slay the Princess, you'll have to do some reading.
To celebrate Episode 4's release,
Scarlet Hollow is currently 20% off, and players who own the game will get a special launch discount for Slay the Princess when it releases! So if that's the sort of thing that interests you, check it out ^^
Onto Slay the Princess and our overall development timeline.
Slay the Princess is our primary project at this point until it's finished. Some work is still going to be done on Scarlet Hollow in the meantime, but we've structured our workload so that both games can be written in parallel without slowing things down too much.
It's too early to say exactly when the finished version of Slay the Princess will be ready, but we're aiming for next summer, and given how quickly we were able to produce the demo, we feel pretty optimistic about that goal. That being said, we're a studio that
always prioritizes quality over rushing games out the door, so that's subject to change. At least as things stand right now, though, Summer feels like more than enough time to tell the story we want to tell!
At some point before the full release, there'll be an updated version of the demo! Nothing too huge, but there's a few edits we'd like to make, and there's an interesting mechanic we had planned for the game that, timing-wise, just didn't make the cut for the original version of the demo, but that we'd like to share with you before you see the full game.
Thank you so much, as always, for the huge enthusiasm you've showered on our project! We're both so excited to put our heads down and share the rest of the story with you.
Best,
~Tony and Abby
[ 2022-12-07 23:02:56 CET ] [ Original post ]