Hey folks! We had the incredible good fortune of getting to debut Slay the Princess at last year's https://store.steampowered.com/sale/tinyteamsfestival2023]Tiny Teams festival on Steam, and as Slay the Princess nears the end of its development, we're coming full circle and participating once more. For those of you not in the know, Tiny Teams is an annual festival hosted by the good folks over at The Yogscast as a celebration of games developed by studios with a core team of five or less developers. Slay the Princess' core team is just the two of us, (Tony and Abby), though we wouldn't be where we are without the phenomenal contributions of:
- Brandon Boone (Music)
- Nichole Goodnight (The Princess)
- Jonathan Sims (The voices in your head)
- Phil Michalski (Sound design)
- Art for both the Tower and Adversary is finished. In case you missed it yesterday, we shared another small preview of some of the many, many pieces of art you'll see in the latter's final release. Those two routes combined have about as much unique art in them as the entire demo.
- We've also finished all of the writing for: Adversary, Tower, Spectre, Nightmare, Stranger, Witch (as well as quite a bit of other content we're not gonna talk about.) We've also finished work on hopefully the last trailer we'll ever have to do for the game. The script is a little over 100,000 words right now, and the final game should probably clock in at ~120,000. For comparison, the first demo had ~16,000 words of content, and the second demo had ~36,000 words.
- Brandon's also been knocking it out of the park with the soundtrack, and we've brought in Amelia Jones (who did vocals on the Hollow Knight OST) to help round out a couple of particularly important tracks, and her contributions have been stunning.
As we get closer to release, we'll start posting more behind-the-scenes updates to our Patreon, so if you're dying for an earlier look and want to support our studio in the most cost-efficient way possible, that's the best way to do both of those things! https://www.patreon.com/abbyhoward And if you haven't yet, our Discord's the best place to get frequent updates and we also have a newsletter we email a little less than once a month. Discord: discord.gg/blacktabbygames Newsletter: bit.ly/blacktabbynews Thanks so much for your support, and keep your eyes peeled for ~an announcement~ on September 6th. Best, Tony and Abby
Slay the Princess
Black Tabby Games
Black Tabby Games
2023
Indie RPG Simulation Singleplayer
Game News Posts 88
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(14368 reviews)
https://fow.extreme-developers.com/
https://store.steampowered.com/app/1989270 
You're on a path in the woods, and at the end of that path is a cabin. And in the basement of that cabin is a Princess.
You're here to slay her. If you don't, it will be the end of the world.
She will do everything in her power to stop you. She'll charm, and she'll lie, and she'll promise you the world, and if you let her, she'll kill you a dozen times over. You can't let that happen. Don't forget, the fate of the world rests on your shoulders.
... don't you trust me?
Features
- A princess. She's very bad and you have to get rid of her for all our sakes.
- No, the Princess isn't a cosmic horror. She's just an ordinary human Princess, and you can definitely slay her as long as you put your mind to it.
- Don't even think about trying to romance her. It won't end well for you.
- Hopefully you won't die. But if you do, you'll die a lot. Be careful and stay focused on the task at hand!
- Time loops No time loops. Don't be ridiculous. Time is a strictly linear concept and it certainly doesn't "loop," whatever that's supposed to mean.
- A branching narrative where what you say and what you believe determines both your build and how the story unfolds.
- A new roleplaying experience from the creators of Scarlet Hollow.
- Fully voice-acted by the impeccable Jonathan Sims and Nichole Goodnight.
Slay the Princess is a choice-driven psychological horror visual novel/dating sim with dramatic branching, light RPG elements, and hand-penciled art.
- OS: Anything recent
- Processor: 1.8 ghz dual coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Integrated Graphics
- Storage: 10 GB available space
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