Hey folks!
We had the incredible good fortune of getting to debut Slay the Princess at last year's https://store.steampowered.com/sale/tinyteamsfestival2023]Tiny Teams festival on Steam, and as Slay the Princess nears the end of its development, we're coming full circle and participating once more.
For those of you not in the know, Tiny Teams is an annual festival hosted by the good folks over at The Yogscast as a celebration of games developed by studios with a core team of five or less developers. Slay the Princess' core team is just the two of us, (Tony and Abby), though we wouldn't be where we are without the phenomenal contributions of:
- Brandon Boone (Music)
- Nichole Goodnight (The Princess)
- Jonathan Sims (The voices in your head)
- Phil Michalski (Sound design)
This has been one of those projects that's pushed everyone involved to their absolute limits, and we can't wait for you to see what we've been cooking.
You can check out the full event here:
https://store.steampowered.com/sale/tinyteamsfestival2023
A brief update on the general state of development:
- Art for both the Tower and Adversary is finished. In case you missed it yesterday, we shared another small preview of some of the many, many pieces of art you'll see in the latter's final release. Those two routes combined have about as much unique art in them as the entire demo.
- We've also finished all of the writing for: Adversary, Tower, Spectre, Nightmare, Stranger, Witch (as well as quite a bit of other content we're not gonna talk about.) We've also finished work on hopefully the last trailer we'll ever have to do for the game.
The script is a little over 100,000 words right now, and the final game should probably clock in at ~120,000. For comparison, the first demo had ~16,000 words of content, and the second demo had ~36,000 words.
- Brandon's also been knocking it out of the park with the soundtrack, and we've brought in Amelia Jones (who did vocals on the Hollow Knight OST) to help round out a couple of particularly important tracks, and her contributions have been stunning.
Enjoy some art of the adversary!

As we get closer to release, we'll start posting more behind-the-scenes updates to our Patreon, so if you're dying for an earlier look and want to support our studio in the most cost-efficient way possible, that's the best way to do both of those things!
https://www.patreon.com/abbyhoward
And if you haven't yet, our
Discord's the best place to get frequent updates and we also have a
newsletter we email a little less than once a month.
Discord:
discord.gg/blacktabbygames
Newsletter:
bit.ly/blacktabbynews
Thanks so much for your support, and keep your eyes peeled for ~an announcement~ on September 6th.
Best,
Tony and Abby
[ 2023-08-03 18:06:17 CET ] [ Original post ]