We fixed a bunch of bugs this week and added a few new features. *You can rename a follower now as long as they don't already have a proper name. 'L'ook at the follower and hit 'R' to rename them. *Added appropriate body types for fish, oozes, crabs, and turrets. *Added an option under Automation to automatically light and douse torches (defaults to off). *Added an option under Automation to autosave every 5 zone transitions (defaults to off). *Added an alchemist table tile. *Changed Warden Indrix's tile. *Fixed the marble dais tiles in the Six Day Stilt cathedral. *Using all your Light Manipulation charges no longer toggles the light off. *Changed several items to stack even with minor status effect differences (lead slugs, shotgun shells, missiles, arrows, and bandages). *Fixed solar cells not recharging while socketed. *Fixed the AI going dormant when presented with a missile weapon it needed to reload but no appropriate ammo. *Fixed some corner cases where the Carpace DV penality would become permanent. *Fixed Kyakukya hunters having no weapons. *Fixed Mayor Nuntu having only 1 HP. *Fixed some issues with Psychometry not properly identifying objects and sometimes showing modded object names in the schematics you discover. *You no longer autoeat while asleep. *Fixed bridges and dirt roads sometimes spawning multiple times in a cell. *Fixed one cause of stairs spawning on top of each other. *Fixed several map types incorrectly marking small, closed-off areas as reachable. *Fixed several of the character creation options, including the weekly challenge, not being selectable if you didn't have a most recent character template. *Fixed a zone build crash. *Fixed stair placement sometimes failing even when valid placement locations were available. *Fixed some instances of zone build failures due to stair placement. *Fixed some instances of surface zones failing to build when stairs were requried (particularly the 8 zones around named dungeons). *Fixed some named dungeons being unreachable through surface travel. *Fixed canyon builders not being aware of stair locations. *Fixed a bunch of typos and formatting issues.
[ 2016-02-13 02:54:03 CET ] [ Original post ]
- Caves of Qud - Linux [214.01 M]
- Caves of Qud - Pet Pack 1
Who are you?
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
What can you do?
Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.- Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
- Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
- Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
- Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
- Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
- Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
- Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
- Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available space
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