





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
We fixed a bunch of bugs this week and added a few new features. *You can rename a follower now as long as they don't already have a proper name. 'L'ook at the follower and hit 'R' to rename them. *Added appropriate body types for fish, oozes, crabs, and turrets. *Added an option under Automation to automatically light and douse torches (defaults to off). *Added an option under Automation to autosave every 5 zone transitions (defaults to off). *Added an alchemist table tile. *Changed Warden Indrix's tile. *Fixed the marble dais tiles in the Six Day Stilt cathedral. *Using all your Light Manipulation charges no longer toggles the light off. *Changed several items to stack even with minor status effect differences (lead slugs, shotgun shells, missiles, arrows, and bandages). *Fixed solar cells not recharging while socketed. *Fixed the AI going dormant when presented with a missile weapon it needed to reload but no appropriate ammo. *Fixed some corner cases where the Carpace DV penality would become permanent. *Fixed Kyakukya hunters having no weapons. *Fixed Mayor Nuntu having only 1 HP. *Fixed some issues with Psychometry not properly identifying objects and sometimes showing modded object names in the schematics you discover. *You no longer autoeat while asleep. *Fixed bridges and dirt roads sometimes spawning multiple times in a cell. *Fixed one cause of stairs spawning on top of each other. *Fixed several map types incorrectly marking small, closed-off areas as reachable. *Fixed several of the character creation options, including the weekly challenge, not being selectable if you didn't have a most recent character template. *Fixed a zone build crash. *Fixed stair placement sometimes failing even when valid placement locations were available. *Fixed some instances of zone build failures due to stair placement. *Fixed some instances of surface zones failing to build when stairs were requried (particularly the 8 zones around named dungeons). *Fixed some named dungeons being unreachable through surface travel. *Fixed canyon builders not being aware of stair locations. *Fixed a bunch of typos and formatting issues.
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