





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
*We got basic mouse support working again (it's a work in progress). To turn it on, from Options, enable 'Allow mouse input' under User Interface. -Left click on a non-adjacent tile to move to it. -Left click on an adjacent tile to contextually attack, use, or move. -Left click on yourself to wait a turn -Right click on a tile to look. -You can click conversation options. -You can click a tile when choosing a direction. *We added a starter UI for mouse and touch-driven controls (it's a work in progress). To try it out, from Options, enable 'Show Overlay User Interface' under User Interface. *We added preliminary support for a pannable, zoomable view that centers on your character (it's also a work in progress). To try it out, from Options, enable 'Allow map to be zoomed and panned' under User Interface. *Added character level to the game summary. *You can no longer mod an item with the same mod multiple times. *Variables such as '=Name=' are now correctly replaced in conversations. *Autoexplore will now halt when an enemy attempts to attack you with a missile weapon, regardless of if it hits or not *Fixed an issue where liquid colors weren't updating after mixing liquids. *Metamorphic polygel no longer creates bugged item clones. *Nature's going wild over in the fungal jungle [extremely prototypical]. -A dense canopy of spores makes overworld navigation near impossible. -A new liquid, primordial soup, is oozing from the ground. When mixed with other liquids in large quantities, it.... reacts. -3 curious species of lichen were discovered: acid-secreting lichen, honey-secreting lichen, and lava-secreting lic
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