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Feature Friday - March 25, 2016

  • Added tiles for the following creatures.
    • rhinox
    • yempuris phi
    • disciple of the sightless way
    • -novice of the sightless way
    • sewage eel
    • ironshroom
    • lurking beth
    • yonderbrush
    • agolmaggot
    • plastronoid
    • rimewyk
    • voider
    • spitting slug
    • Slog of the Cloaca
    • Jotun, Who Parts Limbs
    • Fjorn-Kosef, Who Knits the Icy Lattice
    • Haggabah, Who Plies the Umbral Path
  • Added 3 grades of a rust-based biome: rusty, rust-shrouded, and rust bog.
  • Added some creature templates for creatures generated in rust-based biomes: rusted (for robots) and qudzu symbiote (for living creatures).
  • Added a rust-chewed reward in rust bogs.
  • Biomes no longer appear in certain preset locations such as Joppa, Golgotha, and Bethesda Susa.
  • Reduced the density of slime and asphalt pools in slimy and tarry biomes.
  • Added a new plant to the slime biomes: scumgrass.
  • Maps align much more cleanly now. If a tile is open at the edge of a map, you can proceed to the adjacent map (under most circumstances).
  • Added an HP bar to the prototype overlay UI.
  • The overlay message log and status bar are now seperate UI options ['Show overlay message log' and 'Show overlay status bar'].
  • Fixed some memory and crash issues during character creation.
  • Fixed some issues with the mouse cursor jumping around.
  • Fixed an issue in the asphalt mines that caused stairs to sometimes not be generated.


[ 2016-03-26 01:50:19 CET ] [ Original post ]

Caves of Qud
Freehold Games Developer
Freehold Games Publisher
2015-07-15 Release
Game News Posts: 439
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (7325 reviews)
The Game includes VR Support
Public Linux Depots:
  • Caves of Qud - Linux [214.01 M]
Available DLCs:
  • Caves of Qud - Pet Pack 1
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

Who are you?

Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.


You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.

You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."

What can you do?

Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
  • Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
  • Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
  • Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
  • Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
  • Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
  • Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
  • Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
  • Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.

MINIMAL SETUP
  • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
  • Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
  • Storage: 2 GB available space
GAMEBILLET

[ 6087 ]

8.49$ (15%)
33.19$ (17%)
16.99$ (15%)
11.24$ (63%)
8.25$ (17%)
6.85$ (66%)
8.39$ (16%)
1.50$ (85%)
3.29$ (18%)
33.99$ (15%)
12.50$ (50%)
3.74$ (81%)
3.15$ (79%)
6.22$ (79%)
6.28$ (71%)
6.79$ (15%)
10.88$ (66%)
14.99$ (40%)
8.19$ (67%)
1.24$ (79%)
4.84$ (92%)
18.74$ (25%)
8.60$ (43%)
1.43$ (86%)
16.79$ (16%)
1.19$ (92%)
12.74$ (-28%)
33.96$ (15%)
12.74$ (-28%)
25.19$ (16%)
GAMERSGATE

[ 3241 ]

3.25$ (75%)
0.58$ (92%)
0.45$ (85%)
1.25$ (75%)
3.52$ (65%)
5.0$ (75%)
11.24$ (55%)
0.94$ (81%)
6.25$ (75%)
1.0$ (90%)
11.04$ (45%)
11.67$ (27%)
0.84$ (58%)
3.4$ (83%)
6.6$ (74%)
10.79$ (46%)
10.49$ (48%)
4.5$ (85%)
1.5$ (85%)
8.0$ (60%)
1.88$ (81%)
0.45$ (85%)
6.0$ (60%)
3.05$ (69%)
2.81$ (81%)
6.12$ (66%)
5.4$ (73%)
3.4$ (57%)
0.68$ (83%)
1.5$ (90%)

FANATICAL BUNDLES

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7 days, 17 hours, 22 minutes


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HUMBLE BUNDLES

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2 days, 11 hours, 22 minutes


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16 days, 11 hours, 22 minutes

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