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Feature Friday - June 10, 2016

  • We nerfed Shank. Now, your short blade attacks are modified by half your agility modifier rather the full amount.
  • Weapon penetration displays now take Shank into account.
  • We added a few features to the prototype overlay UI, which you can enable in the Options menu (User Interface > Allow overlay user interface elements)
    • There's a gorgeous, new main menu courtesy of Cyril van der Haegen. An army of torches mounts Tel Qorna crosswise the patina of Qud's aurorae.
    • The help pages were converted to the new UI.
  • Added new tiles for these creatures.
    • chromeling
    • plated chromeling
    • electrofuge
    • worker ant
    • fire ant
    • fire ant queen
    • scrap-clad hermit
    • leering stalker
  • Added a new tile for plastifer sneakers.
  • Added some humanoid corpse varieties to certain encounters.
  • Added occasional trash piles to the unaffiliated caves encounters. Sometimes there's an extra big pile with some overlooked artifacts. Of course, big piles tend to attract arconauts. You're not the only adventurer in Qud, you know.
  • Slime puddles were slipping on other slime puddles, causing huge nested slips during the generation of slimy biomes. We fixed that. Qud is a serious place and the image of slime puddles clumsily slipping on each other doesn't belong here.
  • Fixed an issue causing 'replay most recent character' to fail.
  • We now allow .png textures from mods to override .bmp core files.
  • Fixed some issues around the equipment of cloned creatures incorrectly referencing the equipment of the original creature. For example, when your Temporal Fugue clones attempt to reload their weapons, you won't get the reload prompt any longer.
  • Added Cyril van der Haegen and Laura Bucklew to the art credits.


    [ 2016-06-11 01:47:40 CET ] [ Original post ]

  • Caves of Qud
    Freehold Games Developer
    Freehold Games Publisher
    2015-07-15 Release
    Game News Posts: 439
    🎹🖱️Keyboard + Mouse
    Overwhelmingly Positive (7325 reviews)
    The Game includes VR Support
    Public Linux Depots:
    • Caves of Qud - Linux [214.01 M]
    Available DLCs:
    • Caves of Qud - Pet Pack 1
    Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

    Who are you?

    Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.


    You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.

    You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."

    What can you do?

    Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
    • Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
    • Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
    • Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
    • Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
    • Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
    • Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
    • Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
    • Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.

    MINIMAL SETUP
    • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
    • Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
    • Storage: 2 GB available space
    GAMEBILLET

    [ 6087 ]

    4.95$ (17%)
    11.82$ (41%)
    6.53$ (78%)
    25.49$ (15%)
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    1.68$ (83%)
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    1.68$ (83%)
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    5.78$ (17%)
    18.39$ (8%)
    33.97$ (15%)
    1.41$ (93%)
    16.99$ (15%)
    3.70$ (75%)
    10.65$ (64%)
    24.59$ (18%)
    23.99$ (20%)
    3.06$ (91%)
    10.00$ (50%)
    16.39$ (18%)
    GAMERSGATE

    [ 3241 ]

    1.25$ (75%)
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    1.2$ (92%)
    15.99$ (20%)
    1.8$ (80%)
    9.44$ (48%)
    25.0$ (50%)
    2.4$ (70%)
    1.7$ (79%)
    0.6$ (85%)
    4.25$ (75%)
    23.99$ (20%)
    3.04$ (70%)
    8.0$ (60%)
    10.0$ (75%)
    3.83$ (74%)
    3.5$ (65%)
    1.7$ (91%)
    0.75$ (85%)
    1.05$ (65%)
    13.99$ (30%)
    1.69$ (79%)
    8.28$ (45%)
    5.4$ (73%)
    7.2$ (64%)
    8.1$ (82%)
    2.25$ (85%)
    0.68$ (83%)
    1.2$ (85%)
    0.64$ (87%)

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