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Feature Friday - October 21, 2016

We have an announcement! Jason, one of our core team's two members, is now working full-time on Caves of Qud! Not only does this mean better weekly patches, but we'll also be bundling updates into bigger feature releases every few weeks. Stay tuned for more info. Until then, here's the first of our new and improved weekly patches.

  • Added a new quest to the end of the main questline: Pax Klanq, I Presume?
    • Gave Pax Klanq dialog.
    • Spruced up Pax Klanq's hut.
    • Renamed the fungal jungle to The Rainbow Wood.
    • Added a new fungal infection: Klanq. You may observe strange behavior among the infected.
    • Added a procedurally-driven quest: Spread Klanq.
    • Added a new item: quantum mote.
    • Added descriptions for Eater's flesh, Eater's fleshcap, and human remains.
  • Added Barathrum the Old.
    • Added Barathrum's study beneath Grit Gate.
    • The stairs leading to Barathrum's study are now locked and require a key.
    • Added Euclid, a Markov-fueled prattleplant that loves to talk.
    • Added new furniture.
      • bookshelves with more procedural books
      • Barathrum clock
      • Barathrum clock with Q Girl pendulum
      • brass foaminator
      • flux gauge
      • electrodicus
    • Added new book: Crime and Punishment
  • Spruced up Q Girl's space, giving her more workbenches and tinker furniture.
  • Goatfolk no longer always hate baboon faction leaders for disproving famous theorems.
  • Added message log entries for NPCs unequipping items.
  • Added message log entries for NPCs tossing items aside.
  • Added clickable tiles for moving to an adjacent map when zoomed in.
  • Fixed tile for Mechanimst catechist.
  • Fixed grammar issue with night-vision goggles' article.
  • Fixed Shem -1's name in the quest text for A Call to Arms.
  • Fixed a liquid duplication issue when pouring volumes onto empty containers laying on the ground.
  • Fixed an issue that caused the sizes of message boxes to grow as more were displayed.
  • Made the text fit better on some character creation screens in the new UI.
  • Slightly increased default UI reference resolution to better accommodate small screens.


    [ 2016-10-22 02:05:39 CET ] [ Original post ]

  • Caves of Qud
    Freehold Games Developer
    Freehold Games Publisher
    2015-07-15 Release
    Game News Posts: 439
    🎹🖱️Keyboard + Mouse
    Overwhelmingly Positive (7325 reviews)
    The Game includes VR Support
    Public Linux Depots:
    • Caves of Qud - Linux [214.01 M]
    Available DLCs:
    • Caves of Qud - Pet Pack 1
    Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

    Who are you?

    Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.


    You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.

    You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."

    What can you do?

    Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
    • Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
    • Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
    • Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
    • Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
    • Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
    • Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
    • Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
    • Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.

    MINIMAL SETUP
    • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
    • Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
    • Storage: 2 GB available space
    GAMEBILLET

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    GAMERSGATE

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    3.04$ (70%)
    2.5$ (90%)
    1.16$ (90%)
    9.74$ (35%)
    14.0$ (65%)
    0.77$ (74%)
    2.25$ (85%)
    1.1$ (89%)
    7.7$ (78%)
    5.4$ (82%)
    2.48$ (77%)
    9.99$ (50%)
    1.0$ (80%)
    8.0$ (60%)

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